Guess you’re right about something being messed up in my build environment; the same thing happens when I make your v2 migration and another single module project that I tried to build. Builds ok but again, VCV crashes in the module browser.
So what I did was to try to build a single module (Plurm) which - of course - crashed. Then I installed it from the library. I opened up both plugin.dll’s in dependencies and saw a glaring difference. Unlike the release plugin, there is this reference to libgcc_s_seh-1.dll
Any clue what to do next? Some configuration change? Discord a better place to hash out this kind of stuff?
Thanks, yeah, I regularly update with -Syu did it yesterday. Saw your reply and did it again. I was at g++.exe Rev2 11.2.0 Rev2. Just did -Syuu and got a few updates and went to G++ Rev 4. But it also updated these components, and I was hopeful:
Since I am not currently able to build this, it would be much appreciated if you (or someone else if you don’t use windows) could add win.vcvplugin so that I can use Repelzen.
As an update, I was finally able to successfully build after deleted the SDK and grabbed the latest one. Built Extratone modules (Hallucingenia…) and RCM modules successfully - YAY YAY! Thanks again to Steve.
So far I have read mention of all the module brands, which are still MIA and I have actually used, being worked on by someone except for one…
Does anyone know if Instruo will be joining us?
P.S.
While I do not have a clue about programming, it has been interesting to follow along with the the developers in here, helping each other out. I am grateful to you all for what you do and the spirit in the way you do it. An extra portion of gratitude to the developers who are working to drag along the brands of busier/less interested folks.
Thanks to you all.
What about Southpole? Does someone have a windows build for me?
Bunch of really nice modules in there, but I most miss the Bandana module (a 4hp version of Mutable Instruments Blinds/Audible Instruments Quad CV polarizer)