plugins that are questionable whether there will be V2 updates

Guess you’re right about something being messed up in my build environment; the same thing happens when I make your v2 migration and another single module project that I tried to build. Builds ok but again, VCV crashes in the module browser.

So what I did was to try to build a single module (Plurm) which - of course - crashed. Then I installed it from the library. I opened up both plugin.dll’s in dependencies and saw a glaring difference. Unlike the release plugin, there is this reference to libgcc_s_seh-1.dll

bad

Any clue what to do next? Some configuration change? Discord a better place to hash out this kind of stuff?

this is what i used before rewin. its pretty close.

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That’s a DLL that’s part of GCC compiler toolset.

How often do you update your buildchain? Use pacman -Syuu and see if any packages need updating. You should be using GCC v11.2

$ g++ --version
g++.exe (Rev3, Built by MSYS2 project) 11.2.0
Copyright (C) 2021 Free Software Foundation, Inc.

Thanks, yeah, I regularly update with -Syu did it yesterday. Saw your reply and did it again. I was at g++.exe Rev2 11.2.0 Rev2. Just did -Syuu and got a few updates and went to G++ Rev 4. But it also updated these components, and I was hopeful:

gcc-libs (11.2.0-1 → 11.2.0-2)
mingw-w64-x86_64-gcc-libs (11.2.0-2 → 11.2.0-4)
mingw-w64-x86_64-cmake (3.22.0-2 → 3.22.1-1)
mingw-w64-x86_64-gcc (11.2.0-2 → 11.2.0-4)

But I did a build, same deal with the DLL. Same crash.

I did a build of @ Steve_Russell versions of Repelzen modules for Mac, since there was only a Windows build:

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Thank You! Seems to work fine so far!

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Since I am not currently able to build this, it would be much appreciated if you (or someone else if you don’t use windows) could add win.vcvplugin so that I can use Repelzen.

Steve already posted a Windows build he did above.

Awesome! Thank you. And thank you @ Steve_Russell

As an update, I was finally able to successfully build after deleted the SDK and grabbed the latest one. Built Extratone modules (Hallucingenia…) and RCM modules successfully - YAY YAY! Thanks again to Steve.

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So far I have read mention of all the module brands, which are still MIA and I have actually used, being worked on by someone except for one… Does anyone know if Instruo will be joining us?

P.S. While I do not have a clue about programming, it has been interesting to follow along with the the developers in here, helping each other out. I am grateful to you all for what you do and the spirit in the way you do it. An extra portion of gratitude to the developers who are working to drag along the brands of busier/less interested folks. Thanks to you all.

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Thanks much!

(Apologies if this isn’t the right place, but…)

Am I imagining things or is Chronoblob2 sounding different now, crunchier, when delays are overlapping?

Alikins, Autodafe, Little Utils, Nohmad, SV Modular. :cry:

Thank you Steve! Compiles and loads fine here on Mac.

If you can do Wiqid-anomalies and Alikins you are (even more of) a real hero! (no pressure)

He is in the process of porting them, just ran into a little trouble (he always does).

I can build and load them just fine from GitHub - mgunyho/Little-Utils: Little Utils plugin for VCV Rack on my Mac.

Yes please :slight_smile:

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What about Southpole? Does someone have a windows build for me? :slight_smile:

Bunch of really nice modules in there, but I most miss the Bandana module (a 4hp version of Mutable Instruments Blinds/Audible Instruments Quad CV polarizer)

PR done:

Remember to build from here:

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I’m working on it and is nearly finished.

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You, sir, are a qualified saint, and a damned efficient one at that! Thank you. Builds and loads just fine on Mac.

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