Voxglitch Community Feedback

Team work at it’s best!! Love this community

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Awesome stuff, pretty damn excited for your superpowered sample modules.

Does FFmpeg also help with the normalisation?

I bet there are a ton of useful things it can do, I know its a bit of a beast :exploding_head:

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Out of interest (FFmpeg would be useful for some of my modules) did you just include it as dep like the Rec module does, or is there a way to access the FFmpeg version that is used by the Rec module?

Seems wasteful for every module that wants to use FFmpeg to have to have it as a separate dep, I wonder if it would be better for Rack to make it available to all modules (if the license allows).

Looks like VCV Record plugin is statically linked to FFMPEG (there’s only the plugin dll), so there’s no good way to access it. It’s not a Rack dependency that your plugin can rely on existing.

VCV Record plugin folder has a copy of the FFMPEG license, so you can read that to answer the licensing issue.

I followed the Rec module very closely. It would be neat if Rack could build in a wrapper to FFMPEG and make it available in the official SDK. (I did not read the license, fyi. Just day-dreaming.)

Also, quick note: A new build of my library, including the FFMPEG integration, has been submitted. I’m sure that there will be bugs, but the basics should be working. The new VS-1 controller companion module is included as well.

Thanks for all the great modules :ok_hand:Any chance of seeing the digital programmer for Meta module?

Hi @geetommy , I’m not the developer who’s porting the Voxglitch modules to the Meta module, so I really don’t know. Honestly, I don’t remember who’s doing that! You might find out more here: VoxGlitch Ported - Plugins - MetaModule Forum

Good luck!

Completely new module for early access!

I’m really excited about this one, but I don’t want to spill the beans on it just yet. Nope, it’s not another sample player this time!! :grin:

It’s an interesting oscillator that combines a few of my favorite synthesis techniques in a way that I haven’t seen before. k :muscle: (^b)

Let me know if you would like to test-drive it and I’ll send you a download link.

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Bring it on Bret!!

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So what I’m doing, temporarily, is moving the project to my main voxglitch repository. Yes, this means that the early alpha is essentially “in the wild”, and people might swarm in :ninja: and grab a free early build.

But … :man_shrugging: that’s fine. Ha ha ha.

And, in fact, here are the builds for anyone to try. Hopefully these will work.

What is it? It’s a karplus-strong module (plucking sounds) that uses bytebeat equations as the excitor. :call_me_hand:

This is going to be a paid module, but very low cost ($5?).

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fails to load, same error 127

[0.579 info src/plugin.cpp:133 loadPlugin] Loading plugin from C:/Users/xxxxx/AppData/Local/Rack2/plugins-win-x64/voxglitch
[0.589 warn src/plugin.cpp:203 loadPlugin] Could not load plugin C:/Users/xxxxx/AppData/Local/Rack2/plugins-win-x64/voxglitch: Failed to load library C:/Users/xxxxx/AppData/Local/Rack2/plugins-win-x64/voxglitch/plugin.dll: code 127

I’m on Windows 11 x64, VCV Rack free binary download 2.6.4

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Ok, I’m sorry for the trouble. Thing should be working now. I’ve updated the original posting with new links. :link: :point_up_2:

The issue was that I had the new FFMPEG upgrades in the newest build, and they weren’t linked up properly in the git actions. So typical, right ?? On the bright side, the version listed above also has the newest stuff in it, which includes:

  • Ability to load MP3s in all of the Voxglitch sampler players
  • An early build of the new NetRunner module (load samples from URLs)
  • The Tempest VS-1 Companion module
  • And of course, the new “Resomat” (name to be changed) module
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:+1:

First impression, the plugin loads, but something is not quite right in the module browser. A large amount is black - its tooltip says “Netrunner”.




Equation 11 makes VCV crash when using trigger button (eq 0-10 and 12-21 seem ok).

Sorry about the crash.

Maybe the netrunner module will only show up when in light mode? I haven’t given it a dark panel yet.

In any case, I’ll try to fix both bugs and update the build early tomorrow. Jens, I appreciate your help. :man_bowing: :beers:

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really good onset detection is super hard, in my experience.

I have some new videos of the new module:

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That looks/sounds Awesome!!

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It does sound wonderful a nice Karplus strong fx to it. Love it.

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Very nice!

The layout of the CV inputs/attenuverters is mildly confusing when compared to the base knobs. It would help if the order going from left to right remained consistent.

So I would group and order the CVs as EQU | BLEED, OFFSET, RATE | INJECT, P1, P2, P3

If you want the inject to be clustered with bleed, offset, rate, then swap the Injection and Sync controls in the upper section. Then you could have EQU | BLEED, OFFSET, RATE, INECT | P1, P2, P3

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(updated: never mind. A kind user pointed me in the right direction.)