Introducing MindMeld ShapeMaster

Thanks, I will have a look at the manual. Page 12 in particular. Thanks for your time.

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from Magma. So far I still have cassettes next to my cassette player. But for me is ā€œLive Hhaiā€ the best.

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It was such fun playing around with the free version, I got the pro version!

Is it safe to just edit the Rack patch file slugs to change the free module version to the pro version? I tested that it seems like it works, but could there be some complications when doing that?

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Thanks! Yes, your method is safe and should work no problem. Cheers!

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1520201379858

Thanks! :slight_smile:

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But my original plan was to do my own MSEG module that I could develop and use just like I wished! :joy:

But yeah, now that I see what you and Marc did, it would have taken me a lot more work to get anything as usable as this done. :wink:

I did manage to get in something into my module that I wish your module could also have : more envelope segment shapes than the linear/log/exp and S-shape ones. I got some inspiration from the Rossum Control Forge, which has dozens of segment shapes, including random/chaotic ones. (If you are not familiar with that one, they have a manual you can read in their website.)

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Just watched half of @Omri_Cohen 's video for this. This thing is a monster!

And that only really scratched the surface! It is the monster of monsters, especially the pro version with clock sync and expanders. Lost a few days to that one and still have only an inkling of what it can do…

It’s true that ShapeMaster is powerful, flexible and it can go deep, but I sometimes worry when people call it things like a ā€˜monster’ that other people will interpret that as meaning it’s ā€˜complicated and difficult to learn/use’ - which it really isn’t. it’s basic principles are actually very simple.

At its core, ShapeMaster is just a graph with voltage on one axis and time on the other, You draw a line on the graph and the playhead then ā€˜plays’ that voltage line over time. Sure it does a few other things but that’s mainly it.

What makes it seem like such a monster is that in modular, if you have precise control of voltage over time, you can basically do anything. It’s modular that’s the monster, not ShapeMaster.

  • Play a line once and it’s an envelope
  • Play a line repeatedly and it’s an LFO
  • Play a steppy line and it’s a sequencer
  • Play a crazy line and it’s a loopable random source
  • Play a line very fast and it’s a VCO
  • Play a line very slow and it’s an arranger
  • Play a line with CV instead of time and it can be a distortion, quantiser, comparator, wave shaper etc

So yes, it can seem like a monster, but it’s really just playing a line.

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I allready asked, but I’m still hoping it gets polyphony at some time.

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my ā€˜Monster of Monsters’ moniker was simply to put into words that one can cascade, intertwine etc , all these single things it can do in infinite ways with the expanders and clock sync on the Pro SM. Still in infancy playing with those.

I’ve been having fun using it as a drum sequencer - drawing a series of spikes freehand is a great way to make the drum hits sound more ā€˜human’.

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I’m sorry but I think that particular feature is probably unlikely to be added. As Marc replied on GitHub, the module’s code is already very complex and adding 16 separate playheads per channel would make it considerably more so.

Yes, I hope I didn’t sound too churlish about what was clearly meant (and taken) as a compliment :slight_smile:

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Couldn’t agree more. Simple concepts that can be recombined in endless ways are the winner. But Shapemaster is nice :slight_smile:

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Rather than adding it to the existing shapemaster… maybe make one that is just polyphonic? could even be a single envelope. :slight_smile:

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is there a way to see channels 1 and 2 overlaid on top of eachother in the same shape master, to edit them you’d still select which channel you want at the top, but for the visual is there a way to do that? or should i just use two shapemasters next to eachother?

There’s no way to view multiple channels at the same time unfortunately.

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thanks.

what is the poly vca summing and the poly vca scope select ?

Did open this thing just now, seems perfect. The only thing (i’m not sure if this will be allow to do by VCV engine though) would be cool to have ability to open curve screen as big temporary (separate) screen, for more preciesly convenient building. (Without appeal to VCV native zooming resp). Perhaps it’s already discussed here ? Really would be useful addition.

Interesting idea, kind of like what some of the Entrian sequencers do; it’s a good idea, but I’m not sure we will go down that road. Cheers!

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