Hi Matt,
I feel a bit like an imposter weloming someone, since I only joined a few days ago,after lurking for only a few weeks. But,anyway,Hi,and welcome. I imagine this will become a really big topic as more members find out about it.After all,the capabilities shown in the two videos are pretty mind-blowing.
I have a question,if you wouldnt mind. I looked around your web page,and Github,and could not find anything about cpu/gfx card requirements.Now,I can see that these would be dependant on many factors,but a little guidance would be greatly appreciated.
I never have been into games,and I know that you are using a gaming engine,if I understand correctly,and Blender is also mentioned,and I only ever dabbled,very briefly,with that,or any other 3D software,so I know very little about these things.
I do know that graphics card are enormously important in Gaming PCs,sometimes the most important thing,I believe,or,at least,a common limiting factor,so what I wonder about is : Does uRack depend mostly on cpu,or the graphics card,or both ?
I think Blender is very cpu-heavy,in terms of creation,but displaying the rendered objects mey,or may not,be different.Also,there are are other 3D programs,with other emphases,so the possibilities of your system are rather mind boggling.
Also,as I alluded to above,does the emphasis be differ when displaying a shifting 3d abstract shape/design,as opossed to,say the âdancerâ image you showed ?
I am currently speccing out a new PC,and VCV Rack has become the most important part of that calculation.I was planning on just a modest graphics card,based on advice gleened from discussions on this forum,but if a more powerful one would be a big advantage in running your visuals alongside VCV,I would be quite happy to buy a more powerful,gamer-oriented,card,so I would appreciate your advice about this.
Again,welcome,and,very good luck with your system.It is already an awesome acheivment.I can hardly wait to see how it develops.