I am not a fan of moving bars but I don’t care much. I’m more interested in applying SNAPping to the MOD input because I most likely will use the transpose for melodic variations. (And I use the built-in SNAP option as a pseudo quantizer.)
How are you going to use the transpose feature? What’s your plan, @secretcinema?
Yes, that makes sense. Snapping the mod input can apply to anything really. As for the Transpose, sometimes I want one bar to be up in a polyrhythmic manner. But when 8Face will be updated, there is no need for that in the sequencer.
Ok! What I decided to do is yank out the MOD input for now. Everything is looking good. Does anyone want to test it out before I submit it? It’s here: GitHub - clone45/voxglitch at development_branch
I was able to sneak in a last minute feature requested by @FiroLFO, which is: When you hover the mouse over the step inputs, you can hit “b” to enter a beat at the current playback position. This allows you to enter beat during playback using your keyboard. Nice idea! (If there’s already a beat at that location, it removes it instead.)
That is a bummer indeed. I was, at one point, building out an “All” menu with snap, range, and S&H which would set all of the sequencers at once. I didn’t follow through, but I can revisit that, especially with 16 sequencers instead of 6.
Ahhh… yeah, that was a bit silly of me. I should fix that. Thanks for the heads-up. I’ll get this done soon.
I’ll have to think about this. If you had clock inputs on channel 4 and 8, would channel 4 apply to sequencer 4,5,6, and 7? And would channel 8 apply to 8-16? Interesting.
I can restore these for you. Should I make it 1-8 / shift+1-8 for the ability to select all 16?
I’ll revisit all of these for you. I don’t think that Control-I ever worked, however now that you point it out, I’ll try to implement it. Ctrl-Z might be more difficult.
No, I think channel 5,6,7 is 0V so track 5,6,7 should stop playing. Track 4 and 8 is stepping obviously. But I’m getting confused what I expect with track 9-16.
Actually I’ve just submitted a proposal on GitHub. Probably no need to change DSXP code.
Just skip Ctrl-Z then. Even if you don’t change a line of code it’s worth for promoting it to the Library. DSXP is rock solid as is. It’s so good to work with it.
I absolutely agree. I find myself accidentally touching the wrong bars pretty often. (In Digital Programmer, I decided to disallow “drawing” between bars. I’ve thought of adding that as an option in the Digital Sequencers.) I’ll see if it’s possible to implement an undo feature.
There is one more issue in my workflow. I usually set the sequence length for all tracks in DSXP and then I remove the PolyCon16 (or whatever) module I used.
I save it and later reopening the tune I realize that one of the sequences (like 7th) should have been 12 step long (instead of 32). Is there a way to change it without ruining the other tracks?
Thanks, for adding the length to the context menu. Yes, that’s cool.
Another technical question. I realized that I can’t get the length of a track to 32 steps with VCV LFO. I think currently anything between 0V-0.33V is converted to 1 step. But only 10V is converted 32 steps. It’s not practical.