VCV Rack modules in 3D

Yea, I did read about that possibility from a post @David had made earlier and I’m keeping it in mind. I’m wondering what methods others ran with, if any, that I might be able to use in the future.

I m working in the tutorial / timelapse right now. I ll launch in few minutes (I hope)

hello all !

this is a timelapse of my process to build the vcv rack module in 3d using blender , for it , I did a fake dummy module (a kind of distortion or something like that ) to avoid whatever issue with licenses, I must say take care about it, always respect the license of the modules if you do that in 3d

however you can download the sources here https://github.com/infamedavid/dummy all the content of that repo is free under CC0, I ll love if you use it without limitations.

the video have no any explanation , but i will be happy to answer whatever doubt (preferred in comments in you tube to avoid make noise here)

I m using the gimp to make some textures, specially you will need the “registry plugging” is available for Linux users via synaptic , for mac and windows users , sorry I don’t know, but you can use this online normal map generator

if you have no experience with 3d software , you will not find it complicated, also you will find the shading workflow very familiar since it is very modular too.

you will need Inkscape or other svg editor too.

it is an artistic interpretation of a vcv rack module, some things perhaps will not represented with realism , also I make some mistakes in the process I hope it will no make it confused

I hope it help or at least entertain you at this time.

jack, switches, knobs and more is coming

the Jacks

15 Likes

Texture painting anything with sharp corners will make you wanna murder. It’s impossible! Just typing this made me angry. :rage:

Instead of that, I just grab the graphics from the SVG file in the plugin, export to high res png, unwrap face plate, and position it manually over the image. That’s all there is to do the graphics, exactly how it is in Rack. Alternatively, you could do “Import images as planes” and put it on top. It just won’t be a part of the object, so if you wanna mess with materials, it’ll be different.

Oh, and I’m totally into the boolean workflow now, because screw traditional modeling for this kind of stuff. Way too painful to make the assets. We’re not making movies here, so who cares. :wink:

And download Kit Ops, even the free one, then get this collection: https://gumroad.com/l/hopsclassicinserts

If you like screws and bolts, it’s wonderful. Just drag and drop.

Edit: Open the graphics in Inkscape and export the parts I want as png, forgot that part.

2 Likes

if anybody needs some kinda 3d stuff (iges, step, stl…ecc…) feel free to contact me, I make 3d drawings, models and molds since 2002. I do not use blender, but I know it reads .stl files…so :beers:

4 Likes

Too many good ones here to Tweet, but announced some of my favorite to social media!

9 Likes

bofu from the VCV Discord posted these.

12 Likes

At some point I imagine we will see something like this in VR. I have a Vive, but haven’t been able to use it recently due to issues with glasses so maybe there’s something like this in there already. I do recall there was a virtual studio setup, but it was too rudimentary to be more than just a gimmick. It wouldn’t be too hard to pull off VR modular if you assign basic vector shapes to stand in for existing designs although CPU would no doubt get a hammering using the thing.

Has anyone seen or used a modular in VR?

There are at least two projects working on this concept: SynthVR and Synthspace

4 Likes

Nice. Cheers for that. If and when I get back on the Vive I’ll check them out.

1 Like

I just saw this cool post if someone is making wires

brief:

  • add a edge and subdivide
  • add a vertex group to the tips
  • add a cloth simulation and set the vertex group as pin
  • add a skin modifier (resize the skin with ctrl +a )
  • run the simulation
4 Likes

beautiFULL

yessss … nice!

plus the Blue Lantern knobs :thinking: :thinking: … beautiFULL :blue_heart:

Looks like a church window. Bought!

Hey, I wonder, why not make a pseudo-3d interface in VCV? like a slightly slanted perspective, and rendered knobs, programs like amplitube have beautiful interfaces.