That would indeed be so cool, but given the cpu already required for Rack, if you add a vr mode in 3d with 3d cables and modules with the same quality as what we are seeing in this thread, you would need a Nasa computer to run it
Out of curiosity ? How much time do these take to render ?
the freak is the realtime render engine of blender (eevee)
Would love to see a video tutorial of doing one of these renders… I reckon enough people would start doing it that we could render a significant proportion of the modules available
If a developer allow to me use a module for the tutorial , I can do it, meanwhile, get familiar with a 3d software is half of the way.
Go for it! https://vcvrack.com/plugins#coirt
Depends. My ancient computer does Entropia in about 5 minutes on CPU render with Cycles (500 samples, maybe?), which is the slowest possible option. There are so many lights, and it’s a bit more high poly than it needs to, honestly. It’s not really bad at all for a still image. For animation, it’ll take all week.
Yeah I considered that, until I saw the mesh. That would take weeks to clean up. On the other hand, there’s not really anything to subdivide, so maybe it won’t matter.
Sweet!
I once worked at a commercial audio company. Many of their plugin panels were done with 3D models which were then rendered as a series of bitmaps. But a knob in all its rotations was often 100 or more bitmaps, so it was pretty memory intensive to render them in the final product. And of course there was a terrible speed vs memory trade-off.
Great!
So nice, wood case is a nice touch too! Good show Espen!
Beautiful work! Prism Rainbow?
amazing renders people!
Ooh, that’s a pretty one.
perfect! I ll prepare some things and I ll come back with a tutorial soon
Oh my,… just seeing the modules realized seems to validate them so much more. How about we create a generic 3D model system and connect it to VCV in VR space.
Draw or drag ‘real’ patch cables (or not so real… )
Gesture based, Theremin like input option.
Choose your own background environment - ie. inside the ISS with the earth in view. underwater, in an ice cave, a night club, surrounded by snails etc
Create a freeform animated VR neural network. Animated interactions to create organic loops and sequences ( think tilt brush/Quill)
so much more… indeed. Jefferson Skinner