VCV Fundamental Constructs

One more demo using 14 (8 unique) constructs to create a 3 voice + percussion autogenerative patch.

  • 2 x CV Addressable Channel Selector
  • 2 x Switch N → 1
  • 3 x Attack Decay Envelope Generator
  • 1 x Hybrid Ring / Amplitude Modulator
  • 1 x Morphing V/Oct LFO
  • 3 x Clock Multiplier
  • 1 x Bernoulli Toggled Flow
  • 1 x Simple Bernoulli Trigger

In the process of making this patch I realized that I could use the RANDOM PROB feature in my clock multiplier to randomly drop beats from my polymetric drum setup to give it much more interest and life.

I also got some cool distorted bass tones using the Morphing V/Oct LFO at audio rates, which uses a RANDOM as an oscillator. It also takes advantage of the ability to randomly drop triggers to introduce some nice distortion.

I did use Valley Plateau for reverb on the drums (one in tuned mode to beef up the intensity, and the other normal for a bit of reveb). I also used the Valhalla Supermassive VST running through the VCV Host-FX on some of the pitched voices. The reset is pure VCV.

The scopes in the upper right show:

  • Green trace = Voice 1 pitch CV
  • Red trace = Voice 2 pitch CV
  • 1st yellow trace is a pretty picture using voices 1 and 2 for x and y
  • Purple trace is the LFO voice 3 prior to filtering
  • 2nd yellow trace is a pretty picture using the voices 3A sine waves and 3B LFO for x and y

The bottom 3 buttons of the MUTES in the 4th row, far right are used to mute the drums and the distorted LFO voice. The 3rd button from the bottom mutes both. The 2nd from the bottom mutes just the LFO. And the bottom button mutes just the drums.

I’ve got another video with this patch featuring flute improvisations at Dave Venom Music - Latest: Detuned Panning Wind Chimes, and 32 Step Sequencer Demo - #38 by DaveVenom

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