Sanguine Modules Development

I decided to move the in-progress comments about Mutants and Monsters to this topic: they’re not quite releases; maybe they are just rants, or something cool I found :wink:


I’ve been sick these past few days and had a sleepless night… so… you know what that means! A new module!


Reticula is proud to join the Sanguine Mutants!

Reticula is based on the Grids hardware module; builds upon Valley’s Topograph, and adds some features not found anywhere else, not even in hardware.

Some of the cool features:

  • Grids’ clock output effectively kills Accents… not anymore! The clock output is always available on its dedicated port, Accent ports do what you expect them to.

  • Grids outputs a clock that needs to be divided to get the BPM set by its Clock knob… Reticula is quite flexible: the kind of clock it outputs can be selected: First beat, Beat (the BPM one) or Pattern (the multiplied one the module is using to produce its beats).

  • Tap tempo! Tap to your hearts content… Grids uses quite a simple detection method, and so does Reticula. To return to the internal clock, just move the knob and set your desired clock speed. Oh… tapping the tempo allows for lower and higher tempos than the knob does :wink: .

  • The Reset port is always available and active; though some users won’t like to use it as, effectively, an end of sequence output, so it can be set to just output Resets received in the dedicated port or via the button.

  • No need to set the knob to use an external clock: just connect it and off you go: the port is not used for anything else, so no need to tell the module you want the external clock.

If you want to play around with it now… it is, along with the latest fixes and additions, already making the rounds in the nightlies!

A nice piccie:

Reticula can make some cool noise when paired with the recent 4ms drum modules:

If you want to play with the patch in the picture, here it is:

reticula_quick_test.vcv (2.9 KB)

The patch needs the Sanguine Mutants nightly (for Reticula); Sanguine Monsters Library release or Github release or nightly, and the 4ms drum modules.

To get the patch going… just click Reticula’s Run button.

EOL

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awesome, a grids on steroids!

1 Like

Fun! Looking forward to trying it.

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haha - no doubt the first time a VCV module had a feature not available in hardware :wink:

Oh shucks! And here I thought I had invented black thread, IDM and blurbs :frowning:

:stuck_out_tongue:

2 Likes

Funes got some more love and now includes the additional chord banks from Lyle Mills’ alternative firmware.

The new chords can be used in the Chords, Chiptune and String machine synthesizer models.

The last new chord bank, by design, may not work exactly as you expect, briefly: “[I]nstead of Frequency defining the root and Harmonics defining chord type, Frequency defines the key and Harmonics defines the scale position the chord is built from[.]”

The active chord bank can be selected via the new C.B button or the context menu.

You can play around with the new banks by getting the latest nightly.

If you have an Apple computer and play around with this new feature, let me know if it crashes, please :slight_smile:

7 Likes

Edit: Argh! Clicked the wrong “Reply” button.

The mutation vats have been boiling lately…

Funes got some more work done:

From the custom firmware by Lyle Mills:

  • The Aux output is now more versatile! The signal from the main Out port can be crossfaded with its signal or the new, optional, Aux suboscillator. The crossfader can be voltage controlled.

  • The Aux output can be converted to an Aux suboscillator using the convenient A.S button; in addition to the standard “Off” behavior, the suboscillator can be configured as a square wave or as a sine wave 0, 1 or 2 octaves below the current note.

  • When the Trigger input is patched, modulation values can optionally be sampled and held (just press the H.M button to toggle the option).


This was requested, so work on it has begun!

The Nebulae family will be polyphonic!

At the moment, only Etesia is done (why Etesia? It has extra controls and I needed to reorganize the faceplate…); but Nebulae and Fluctus will follow soon :slight_smile:

  • Every jack is golden, so every parameter acknowledges polyphonic CV.

  • The L or R inputs set module polyphony, whichever has the highest channel count.

  • Separate modes for each channel can be selected using the new, black “Mode” input. The texture synthesizer modules are not really amenable to modulating modes while switching among them, so Modes are selected using simple, direct voltages from 0V to 5V (voltages above or below those values are ignored, fractions are rounded):

    • 0V: Granular.
    • 1V: Stretch.
    • 2V: Looping Dly.
    • 3V: Spectral.
    • 4V: Oliverb.
    • 5V: Resonestor.
  • Light behavior emulation of the hardware module when switching buffer qualities (Hi Fi and Stereo parameters); when setting parameter knob values (Blend, Spread, etc.), and when selecting modes has been removed: not conducive or entirely useful when dealing with the polyphonic version.

  • The module displays complete information about a single channel at a time (the VU meter, the slider lights, the display…). The channel to display can be set using the context menu.

  • A tiny row of lights below the display shows the number of active channels and their selected modes using different colors. A full table of those colors will be available in the manual.

  • The faceplate has been reorganized a bit, the other modules in the Nebulae family will be similar to the Etesia one.

There have been some other additions, fixes and changes to some of the other modules, you can read most of them in the changelog (Nebulae family polyphony is not mentioned yet).

If you want to play with the new features, they are already available in the latest Nightly build :slight_smile:

EOL

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Here’s a bit of an Aurora Borealis / woodland mystical patch using some of the new features.

Requires the following plugins or modules: Sanguine Mutants Nightly, Sanguine Monsters Library or Nightly, Venom’s Multi Merge and Multi Split, and Fundamental (that one you should already have :P).

Edit: updated the patch: some routes were wrong and it now requires an updated nightly with the new Etesia gain CV control inputs.

Note: downloaded patch may differ slightly from the one pictured.

poly_etesia_not_so_quick_test.vcv (6.3 KB)

And regular Nebulae is done and roaming the Nightlies!

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