NYSTHI v2.4.23

@synthi Hey Antonio :slightly_smiling_face: It might help me narrow down this bug if I understand how the QuadSimplers (and I assume the other samplers) manage their audio files. It appears that once an audio file is loaded into a QS and a Project or QS Preset is saved, the file is embedded in the module i.e. it no longer references the audio file. Is this correct? Also wondering if they’re loaded into RAM.

EDIT:
Okay just discovered the cache. So it appears when files added to samplers they’re immediately copied to the cache and renamed?

@synthi BTW where/how would you like suggestions made? (with no expectations of course :slightly_smiling_face:)

Thanks Patman. Just noticed the same question had already been asked and answered earlier in the thread. oops.

– LFOMULTIPHASE2
---- same as LFOMULTIPHASE but with a different subdivision in 0º, 60º, 120º, 180º, 240º, 300º phases
---- many old chorus effects from string machines (solina, logan string melody) have the same type of subdivision
(0º, 120º, 240º)

– THE CAGE
---- add full 16 voices POLYPHONY if using quantizer input/output
---- add ACTIVE/NONACTIVE button stage

– PEPPER
---- feature request: inizialize will empty all the fields (not the Keyframes)
(keyframes could be deleted all using delete all)

– SIMPLICITER
---- bug: speed knob remains red when using dual click as default:
moved to an always blue knob
---- bug: when modulating random was not respecting the “unipolar” “inverted” flags
---- add better selection handling by mouse: now it’s possible to move start and end
and both at the same time if COMMAND/WINDOWS Key is pressed

– CONFUSING SIMPLER
---- bug: when modulating random was not respecting the “unipolar” “inverted” flags

– VECTORMIXER
---- added smoother for mouse controls, from contextual menu is possible to set the smoothing of the action
from 0.5 (FAST and CLICKY) to 0.999 (super super SLOW and SMOOOOOOOTH). Defaul is 0.9

– NYECHOECOECO
---- used some new disk created by Tugrikyan (OTK) (community)

– PHASOR HARMONIC VCO
---- add Hammond B3 harmonics mode

– SUSSUDIO
---- new 6 heads sample player with KF animator for selection
---- uses DRAG and DROP for fast action
---- it contains a folder scanner to intercept all the playable files
---- the changes between samples are super fast (and coming from a separate thread)
---- the same for the computation of the visuals
---- controls for every single head are:
------ ACTIVE (TRIG and TAP) to activate deactivate the playhead
------ GATED (ON-OFF): if the start is used as GATE IN
------ CYCLED (ON-OFF): if the selection should repeat
------ PLAY-START (TRIG/GATE in and TAP): to (re)start the playhead
------ PAUSE-CONTINUE (TRIG in and TAP): to stop and continue from current position
------ START: CV IN and KNOB: to move the START of the selection
------ END: CV IN and KNOB: to move the end of the selection
------ SPEED: CV IN + VCA + SPEED KNOB. from -2 to +2x
------ OCT: octave knob
------ CV: 1v/oct voltage CV IN (to use selection cromatically)
------ EOC: End of Cycle pulse out
------ CV + VCA: to assign a dynamic action
------ VOL: single playhead volume
------ OUTPUT LEFT and RIGHT, single playhead out
-------- when connected, are escluded from GLOBAL mix
------ PAN: place the sound in the stereo field

---- global controls:

------ WAVE zoom vertical
------ ANTICLICK (filter to remove clicks at the start and the end)
------ GLOBAL SPEED: CV IN + VCA + SPEED knob: the settings are applied to all playheads
------ GLOBAL OUT: VOLUME + total LEFT + total RIGHT

---- SAMPLE SELECT AREA:

------ BY MIDI CV: the first seleted sample is C3 voltage 0 (C#3 will select the second sample, and so on)
------ PREV (TRIG and TAP) select PREV sample in the list
------ NEXT (TRIG and TAP) select NEXT sample in the list

---- KEYFRAMER:
------ it’s the classic keyframer used in SIMPLICITER, in this case is
storing informations for all 6 playheads

– QUAD SIMPLER
---- feature request: add a command via contextual menu, named “Exclude Connected SAMPLES from MIX”
to exclude single connected samples from the main mix

– SAM
---- ADVICE: Jon (#239) adviced me and you
that if the SAM module is very stressed can crash (or enter in the infinite spinning ball mode)
beware of this anomality that I can’t correct because seems related to some obscure part of
the original ported code !

– MUSICALBOX
---- new 8 multi sample sample player
---- uses DRAG and DROP for fast action
---- it contains a folder scanner to intercept all the playable files (x 8)
---- the changes between samples are super fast (and coming from a separate thread)
---- the same for the computation of the visuals
---- controls for every single head are:
------ ACTIVE (TRIG and TAP) to activate deactivate the playhead
------ GATED (ON-OFF): if the start is used as GATE IN
------ CYCLED (ON-OFF): if the selection should repeat
------ PLAY-START (TRIG/GATE in and TAP): to (re)start the playhead
------ PAUSE-CONTINUE (TRIG in and TAP): to stop and continue from current position
------ START: CV IN and KNOB: to move the START of the selection
------ END: CV IN and KNOB: to move the end of the selection
------ SPEED: CV IN + VCA + SPEED KNOB. from -2 to +2x
------ OCT: octave knob
------ CV: 1v/oct voltage CV IN (to use selection cromatically)
------ EOC: End of Cycle pulse out
------ CV + VCA: to assign a dynamic action
------ VOL: single playhead volume
------ OUTPUT LEFT and RIGHT, single playhead out
-------- when connected, are escluded from GLOBAL mix
------ PAN: place the sound in the stereo field
------ SAMPLE SELECT BY MIDI CV: the first seleted sample is C3 voltage 0 (C#3 will select the second sample, and so on)
------ SAMPLE SELECT PREV (TRIG and TAP) select PREV sample in the list
------ SAMPLE SELECT NEXT (TRIG and TAP) select NEXT sample in the list

---- global controls:
------ WAVE zoom vertical
------ ANTICLICK (filter to remove clicks at the start and the end)
------ GLOBAL SPEED: CV IN + VCA + SPEED knob: the settings are applied to all playheads
------ GLOBAL OUT: VOLUME + total LEFT + total RIGHT

– MUSICALBOX2
---- new 16 multi sample sample player
---- all samples are coming form the same directory
---- uses DRAG and DROP for fast action
---- it contains a folder scanner to intercept all the playable files (x 16)
---- the changes between samples are super fast
---- the same for the computation of the visuals
---- controls for every single head are:
------ ACTIVE (TRIG and TAP) to activate deactivate the playhead
------ GATED (ON-OFF): if the start is used as GATE IN
------ CYCLED (ON-OFF): if the selection should repeat
------ PLAY-START (TRIG/GATE in and TAP): to (re)start the playhead
------ PAUSE-CONTINUE (TRIG in and TAP): to stop and continue from current position
------ START: CV IN and KNOB: to move the START of the selection
------ END: CV IN and KNOB: to move the end of the selection
------ SPEED: CV IN + VCA + SPEED KNOB. from -2 to +2x
------ OCT: octave knob
------ CV: 1v/oct voltage CV IN (to use selection cromatically)
------ EOC: End of Cycle pulse out
------ CV + VCA: to assign a dynamic action
------ VOL: single playhead volume
------ OUTPUT LEFT and RIGHT, single playhead out
-------- when connected, are escluded from GLOBAL mix
------ PAN: place the sound in the stereo field
------ SAMPLE SELECT BY MIDI CV: the first seleted sample is C3 voltage 0 (C#3 will select the second sample, and so on)
------ SAMPLE SELECT PREV (TRIG and TAP) select PREV sample in the list
------ SAMPLE SELECT NEXT (TRIG and TAP) select NEXT sample in the list

---- global controls:
------ WAVE zoom vertical
------ ANTICLICK (filter to remove clicks at the start and the end)
------ GLOBAL SPEED: CV IN + VCA + SPEED knob: the settings are applied to all playheads
------ GLOBAL OUT: VOLUME + total LEFT + total RIGHT

– 4HANDS
---- bug in the portamento when value are bigger than 0.92, rescaled
---- added a new scale mode for portamento, giving more time between 0.00 and 0.30 values
by default now the new scale mode is active;
there is a contextual menu to access the old scale mode

– GATETRIGMERGER
---- it’s a simple utility to merge TRIGs or GATEs
---- it’t composed by 4 time the same function it’s an OR for all channels
(sometimes you want to combine many trigs coming from a singles steps of a sequencer)

– POLY LPG
---- new style courtesy of PYER

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That’s a lot of stuff. The changes to The Cage make it particularly interesting to me (i’m streaming with it right now). I don’t really use samplers much, so I have no idea what you’re new things do. It might be cool to include a brief note about what you personally use some of these things for in you update notes.

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Man slow down, I can’t keep up with you :rofl:
Just played with SUSSUDIO - great fun and sounds from a simple sample I had laying around.
Thank you very much :+1:

Just spent the morning playing with Musicalbox2 and using just a few of my 7000+ wav files from HQ Orchestral Soundfont Collection.

Loved the sound and had to share a 1 minute video. Unfortunately there were no hidden messages playing bass trombones backwards :imp:

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small micronote about samplers, just to orient you:

SUSSUDIO is a multi head (6) single sample player, with super fast load of samples, no limitations on size, and keyframe animator
very cinematic,

MUSICALBOX is an OCTA SAMPLER with super fast load, access of samples from 8 different directories, start and end points CVable

MUSICALBOX2 is 16 time sampler with access to a single directory, with a 2MB sample limit, super fast sample change and perfect for drum kits, or multisampled instruments

the SKIN is supported via third party skins
(use the nysthiometer to change skin, and restart…)

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I’m getting quite a lot of pops/clicks when modulating MUSICALBOX2, even with the declick. Seems to be related to files playing backwards.

Still having fun with it though https://youtu.be/Z_TjGHvApOU

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Just have a strange issue with browser loading - it’s crushing the rack! So the log tells me that NYSTHI pack can’t load properly. Deleted it and now is all ok. Did anyone experience that?

I solved some problem about files on win10 system

  • some situation of crash when doing drag and drop
    ( @Espen told me about it)

1.0.5 is published on my


if you want to try
(waiting to be released in the PlugIn manager)

2 Likes

Hi all, probably a total noob question, but, where can I get wavetables sutable for the Seven Seas and Sevenseas Poly?
The Basic Bank sounds real good

Don’t know if some/any are already included, but look here :

https://waveeditonline.com/

2 Likes

You can record your own wavetable files in to Seven Seas by connecting a processed vco output in to its record in.

I got the Seven Seas wavetables that I use from a download in the release information:


I think they still work.
You can also make your own as stated above or record your own wavetable using Seven Seas built in record option.

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Ahhhh, now I found them …too lame for scrolling it seems :smiley:

you lazy guy !

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qualche spiegazione:

the BIVIO is very similar to the Bernoulli gate, with many more options

has 2 modes (via context menu: switching and routing) in switching:

  • the input is switched from A to B and from B to A outputs
  • the switch is attemped if a TRIG (pulse) or TAP come in
  • if the the probability is at MAX (knob) means 100% will switch
  • if the probability is at 0% will never switch
  • probabiltiy at 10%, for example, will switch only 1 out 10 attempts
  • everything can be done in ONE SHOT mode too (to be ARMED and RESET)
  • in ONE SHOT mode, a trig arrives and decision is taken and the BIVIO becomes latched

in routing mode:

  • the probability is the probability to send to A or to B
  • the starting position is not important
  • example if the probability is at 5%, 19 times out of 20 will switch to A,
  • a probs at 50% means there is the 50% to have the port A or B selected

BRIDGE is just a bivio that has one route and can be closed or not

ELSKER correct is no random but as it can be triggered ad libitum can be associate to any bivio / bridge to generate random GATEs

  • generally is in absolute time, but can be clocked
  • when clocked the number represents FRACTION of the clock PERIOD for example you input a clock with a period of 100 msecs and set the delay of first GATE to 0.500 and the length to 2.000 means when a trig comes in a GATE will be triggered after 50 mses and will be UP for 200 msecs
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added version 1.0.7

changelog

– RXG100ChanB

---- multithread tuning

– RXG100ChanA

---- multithread tuning

– SMASHMASTER

---- multithread tuning

– RODENT V2

---- multithread tuning

– MAGISTER FUZZ

---- multithread tuning

– CONVOLVZILLA

---- multithread tuning

– S.A.M.

---- multithread tuning

– SEVEN SEAS

---- multithread tuning

– POLY SEVEN SEAS

---- multithread tuning

– SUSSUDIO

---- multithread tuning

---- faster samples switch if in memory

– MUSICALBOX

---- multithread tuning

---- faster samples switch if in memory

– MUSICALBOX2

---- multithread tuning

---- faster samples switch if in memory

– VECTORMIXER

---- bug: inverted Y output

---- add flag to use -5v to +5v ranges

---- changed play mode to have more “ENVELOPE” functionality:

a new TRIG/PLAY/RUN will restart the animator

– ETCHASKETCHOSCOPE

----- inverted the default mode to LOW power

– POLY AttackDecay

---- bug solved: the DECAY was wrongly mapped (to the attack… ). Now is ok

– SIMPLICITER

---- bug in slice selection when using CV, sometimes was a multiple of a slice. Corrected

– JANNEKER TIMED

---- add GATE out

it’s up during a SCENE

and the JANNEKER must be ACTIVE and NOT RECORDING

the GATE goes down when the TRIGGER E-O-SCENE is UP (un msec)

– INTERLEAVER

---- a new module to translate between poly stereo interleaved and dual poly LEFT and RIGHT POLY

---- can translate both directions (max POLY left and right are 8 channels, for obvious resons)

– POLYRECORDER

---- debugging the 24 bits saving

---- new graphic

---- removed the TRIG outs

---- the START act as STOP too

– POLYRECORDER64

---- 64 tracks recorder

---- new module to waste your hard disk space faster

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