i love them! i think the first one is appropriate for what i’m going for this year. especially the soft wind in the background. i would love to have that on its own. is that a sample or synthesized from noise?
as for the percussive sounds, i haven’t checked but are they quantized to the scale i mentioned at the start of the thread? also, they have a really wide frequency range. to sit better in the mix, together with other elements, i would like to limit these sounds to just one of low, medium, or high frequency range. i could just filter them, but if it is a vcv patch, it would be easy to do that at the source. (also, i’d prefer to use my own reverb, so it glues with other elements together more.) if you want, you can send me the patch and i’ll work with that.
as for the birdsong, i do like that, and i did use similar samples in the past two years. it actually forms a connecting element (and yes, that’s on purpose) between the end of drone day 2018 and the beginning of drone day 2019. you can also hear it in quieter spots throughout the 2019 edition.
so i think i should go for something else this year (and it is also a bit of an overdone trope in ambient). the end of drone day 2019 has wordless human voice, and i would like to use that as a connecting element this time.
so there will be no typical birdsong this year, but i’m open for something more exotic and different (e.g. i used raven samples in 2018). or i could process the birdsong sample to sound very differently, for some sprinkles on top, by pulling it through clouds or a convolution reverb, for example.