UPDATE: Impromptu 1.1.12 is now out with a few improvements to ProbKey.
At the suggestion of @tugrikyan, I have added a visual of the note being played when we are in the Probability edit mode. The top LED in the keys will show which note was played, red means a locked note was played and white means a new note was generated.
The maximum lock length is now 32 steps (instead of 16) (@mosphaere)
As per discussions with @LarsBjerregaard, the p-Gain knob was a bit cumbersome and so was changed so that it acts like a Density knob (this may affect any saved patches where this knob was less than half way up).
Poly capabilities were added to the Offset, Density and Squash cv inputs (relevant when using a poly gate in), for more poly control over the different voices (Martin Lueders).
I also added a menu for manually locking individual steps, which I think is really interesting. It allows us to control the amounts of randomness and predictability in our music, and I’ve been having a lot of fun with it. Manually locking steps is only advised when the Lock knob is at 100% (full right) or if Prob-Key is not receiving any gates; if not, the menu will quickly get out of sync with the notes stored in the lock buffer since the menu is not dynamically updated when held open. Since the concept of step number is not used in ProbKey, the steps are not numbered and we have to go by the note values to “see” which steps we want to lock.
For more context on this, please see the interesting discussion started by @chaircrusher on Predictability, Surprise, and Randomness in music. ![]()
Sorry for all the name dropping in this post, but it’s my way to say thanks to all those that participate in all these interesting discussions that help to improve the modules. Cheers!
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