Super dirty drum and bass - ish piece here. Drum sample, saw bass, fast arp, each have a set of filters mapped to the MIDI controller for performance arrangement fun. The chant vocal sample triggers are also mapped to the MIDI controller. The modern vocals were added in post. Lots of fun messing around with the combinations. This vid is an edit of a much longer messy jam.
I always enjoy your creations and this one is really very good ![]()
Thanks a lot! I’m using most of my creative time atm to working hard on an album, so I think my weekly experiments will fun and simple stuff like this. I always need a distraction from my main project. Focus issues! ![]()
I made a bunch of interchangeable loops out of some old band jams and triggered them simultaneously in quad the simpler samplers. Basically there is random switching between the loops with the rhythmic subdivision of the switching mapped to a controller fader. This ranges from the randomly chosen loop playing in full to very fast hectic switching. I have hooked up a bunch of FX and filters mapped to the controller. Additionally, I patched a few choice loops that I can use to blend with or over-ride the random switching set with the idea mind of adding form to the controller jam. Also, there is a small arpeggiator layer (Bottom), I love the Squinky labs Saw and F2 combo!!! I ended up chopping up the recording and this is what I came up with.
Here is an attempt at creepy piece. Saw pad elements being randomly exposed by the set of fluctuating filters and Drunken Rampage modules (Strings added in post). Some melodies being randomly plodded out. Pretty basic stuff. The fun part of the patch is the knobs module patched to a set of stack modules for manual flinging about for impromtu epic bends. I love spending hours fine tuning and designing a patch only to subvert the enter sound design with one simple gesture.
That’s cool. What filter is making that vocal sound that comes in from time to time?
Thanks Squinky! excuse the late reply, trying to stay offline more these days.
That vox element is coming from this little formant filter module. VCV Library - Autodafe Formant Filter.
I mess around with your one as well from time to time. Most creatively in my last Christmas piece. https://www.youtube.com/watch?v=6aHwU4eS068
VCV Library - Autodafe Formant Filter
oh, nice. sounds good.
Here is a dark atmos piece. A bit too large for my CPU so I split it into two patches and synced them up. A bit of EQ and mixing in post. First time using the Tala drum module, pretty cool! Not a heap of variation in the patch but I let the recording roll on!!
Hey Folks! I went super lofi on this piece. The top left patch is the bulk of it, the bottom patch is simply verb for some of the elements, and the bottom right patch is an FX chain for the Wurlitzer performances. What I really like about this piece are the noise layers that contribute to the texture of each element, a sound design technique I haven’t messed with much. I did a lot of post mixing on this one, the patch did not come out this balanced. I also edited the drum section heavily while maintaining the spirit of the patterns. Hope you like it as much I as I do, a version of this will probably be on my next album. Cheers
It’s been a while since I built a patch without a pre-determined idea. So here is a more experimental one. Each note from the arpeggio pattern is coming from a different squonk sequencer. The squonks steps are tuned to a descending chromatic scale, and exploiting an old composing technique where one voice drops by a semitone at a time (randomly in the case of this patch), creating a nice variety of harmonic tension. I am also periodically manually dropping a voice to keep the voice registers together. The top patch has some sampled dialogue from the 1923 play ‘Outward Bound’.
That speech sample is a bit strange, but the sound design is awesome! Did you use any 3d/spatial processing in Logic? The reverbs and delays sound great on headphones.
Hey! excuse the super late reply, half succeeding at taking a break from being online around the clock. Thanks for having a look. No spatial stuff, I think th tremolo’s and side chain compression are giving it that feel. Cheers!