Making interesting gate sequences

I am coming from standard daw sequencing, and I’m trying to find out how to spice up my gate sequences. Any resources for programming IDM style gate sequences would be greatly appreciated. Videos, suggested articles/posts are what I’m looking for

I am having trouble manipulating my basic clocks into interesting, almost generative rhythms. If you could share your favorite modules for this and any work flows you use to manipulate simple rhythms into complex rhythms it would be great. Is there a module that can quickly add swing? I would use a gate delay, but I’m wondering if they can offset ahead of the beat.

I recently ordered patch and tweak so I intend to comb through that when it arrives and see if I get anything out of it. I can quickly program these glitchy drum patterns in a daw, but I’m still coming to grips with it in vcv.


Say “yes” to Burst module (now it’s called Repelzen Burst) - and then to Boolean Logic to (nice one from Hetrick with proper visualization) -

there is the valley uGraph and the Topograph , Audible Instruments Random Sampler too

some interesting things you can do sending cv to load samples to the Erica PicoDrums

Playing with similar right now. You can get some nice variations using a regular clock alongside a euclidian sequence:

Also modulating x2 swing with tri lfo.


If you want specific patterns then the gate sequencer from Impromptu is good (has probability which is nice). If you want something more random then I tend to add clocks to a bernoulli gate and and combine in a logic module to get interesting patterns. There is also GateSeq by Starling, and Laundry Soup by Computerscare which is really powerful and can be fun to add to logic.

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Burst is good but Nysthi Ratchet is my preference.

Other than that, Bernoulli gates can be a fun time.


Turing machine/Permutation

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I’m a fan of Impromptu’s Gateseq, you can still control what’s going on, but also introduce Step probability à la Elektron sequencer.

I also use Bernoulli gates a lot :slight_smile: . Euclidian sequencers might be a good option too, they can make interesting drum patterns ( i like the frozen wasteland one a lot)


If you want to program different gate lengths Count Modular is your friend :

For swing use the swing knob on clocked.

I’ve recently made táncor, which might be interesting if you want swing or more irregular beats.

It can be driven by phase signals instead of step triggers. For example the clocks from ZZC are a good fit, and they are very versatile on their own as well for combining different meters etc. (they also have swing)

You might want to look into logic modules and switches in general, they are useful for manipulating a couple of simpler gate patterns into something more interesting.


Sequence Modeler for VCV Rack by LifeFormModular - Overview and Creative Sequencing Techniques

Also, check out this…

…and other Count Modula stuff

Documentation for Sequence Modeler

Life Form Modular’s blog is a bit confusing to navigate, but I think all of their modules are there. Since they don’t have an index to the blog, you have to scroll through the prev/next posts to find the module you want.


More confusing is knowing there is a blog in the first place as the Library points only to Github which doesn’t appear to point anywhere else or have documentation. Googling again, however, I do see the wordpress site appear down the list. Thanks for pointing this out!

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The B/A output of Rampage.

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New Simplified Design for Polyrhythms from Divided Clocks


Does Drunken Rampage from Frozen Wasteland work for this?

Thank you all so much for the replies!

I found this post on reddit (first comment)

great tips, just wondering with the first suggestion (turning clocks on and off) how would I do this in vcv? I could of course buy floats, but there has to be a way with free modules.


That’s a really common pattern I use in my patches – putting a nice a regular gate-sequenced beat along side one of the algorithmic generators.

I’m not particularly good with rhythms, but I’ve been pretty pleased with the results.

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For percussion a trick I like to do is have three or more “trigger” tracks for one instrument.

The first trigger track would have the beats / hits that you always want in the sequence, e.g. the very first downbeat. That gives the sequence some kind of “structure” to hang on to.

For the other trigger tracks I then put each trigger through a “chance” module, like the Audible Instruments Bernoulli Gate, and set them so that they only fire every now and then.

Then I use a mixer module (e.g. VCV Unity) to merge the triggers together and send them as one trigger track to the module making the noise, like a kick drum module.

This makes for some good variations on sequences without everything being just super random, which can get boring. :slight_smile:

Edit: Whoops. I’m pretty much repeating what @markcwirt has already said in this thread. Apologies.