looking for Valley Dexter presets

I’m watching this video but I find it hard to get started.

Is there any Valley Dexter preset store for lazy users?

image

I don’t know of any patch collection for Valley Dexter. Also not of any conversion from Yamaha 4 operator FM patches to Dexter (as far as this is even possible).

About Dexter’s functionality. There’s a lot of it. It offer a lot more then a basic 4 operator FM (PM) synthesizer like the Yamaha DX-series 4 operator synths. It has many additional features that vastly add to the sonic options.

In general:

  • There are 23 algorithms. The 4 operators can be combined into a single algorithm (12x), or split over 2 layers (11x).
  • The 4 operators are not limited to just sines but offer many waveshapes. Not only from the 35 Wave tables, but additionally many Sync modes and Wave shaping options.
  • Actually, Valley Terrorform (the complex Wavetable oscillator) is based on a single Dexter operator. VCV Library - Valley Terrorform (vcvrack.com)

Programming Dexter, especially with limited knowledge of FM/PM synthesis, is a bit of a challenge. But hey, why not try anyway?

Luckily Dexter is excellently documented on the Vally site: Dexter (valleyaudio.github.io). And so is Terrorform: Terrorform (valleyaudio.github.io)

For those who do want to give programming Dexter / FM / PM a try…

In general…FM/PM simplified…

  • Most implementations are not actually Frequency Modulation (FM) but are Phase Modulation (PM).
  • Oscillators are called operators.
  • Any operator routed as audio towards an audio output is called a carrier.
  • Any operator routed as a (frequency/phase) modulation source towards another operator (or itself) is called a modulator.
  • An operator can potentially be both a carrier (audio output) and a modulator (modulation source) at the same time and might be part of a feedback circuit.
  • An algorithm is the fixed routing matrix of the signal paths (modulation paths & audio outputs).
  • FM/PM creates sidebands (additional frequencies to the left and right of the frequencies involved). The more modulation, the more sidebands. Basically sidebands are sum and difference frequencies of all frequencies present in the spectra of both carrier and modulator, where the ‘negative’ frequencies reflect back into the audible spectrum from 0 Hz at inverted phase (potentially interfering with frequencies already there).

The amount of options and interactions can soon be pretty overwhelming…

So…there is a reason why limiting waveshapes to sines and limiting the amount of algorithms and feedback paths are the most predictable/manageable option.

Other waveshapes then sines contain multiple frequencies/harmonics at various ranks and amplitudes. This can soon generate way to many sidebands, resulting in very complex spectra and soon…chaos/noise.

5 Likes

I got 10 when I was subscribed to Omri Cohen’s patreon. Could always sign up for a month at the Magic Mushrooms level to get a few presets and patches - he has created hundreds!

Worth it for the monthly presets alone, loads for all sorts of modules like Energy, Clouds etc

3 Likes

Probably it would have been wiser for me to open a topic with a slightly more ambitious title:

“Valley Dexter preset competition - submit your best presets here!”

:smiley:

(…I mean it did work for DanT in case of the cowbell module.)

2 Likes

well… I got a grand total of 4 presets, so yeah, it worked-ish…

3 Likes

All @kwurqx said is true and well said, I’d add that because all modulators do is change the timbre of carriers through their action (modulating the phase), a big part of programming an FM synth is controlling the amplitudes.

If a modulator’s amplitude is 0, there is no modulation, the carrier remains a sine. If its modulator’s amplitude is rising up, its shape starts to change, and sidebands appear. The bigger the amplitude of the modulator, the brighter the carrier, so as a temporary shortcut you can think of the enveloppe controlling the modulator’s amplitude as you usually think about the filter’s enveloppe in a classic subtractive synth.

In the end, FM is about :

  • the ratio between the different operators (when you decide how to tune them you choose where in the spectra the sidebands are going to appear),
  • your way of connecting modulators to carriers (algorithms, matrix modulation… here what you choose is how exactly your different operator will interact, who is heard directly, who is heard because of the effect it has on someone else, and how),
  • the amplitudes of all the operator, and because of that, you spend a good amount of time programming enveloppes !

Here is the caveat about Dexter, correct me if I’m wrong, but this does not have any enveloppe. So it is not that easy to do “presets” for it, because you’re missing the most important part.

1 Like

Oh but it does…

2 Likes

Not ! :smile: How do you save the AD module in Dexter’s preset ?

The note was only about why I personally think that Dexter is not a really good way to offer ready-to-play presets, not about its ability to be s good FM module…

This is why moving to Stoermelder STRIP presets is a better idea than individual module presets IMO

2 Likes

Could you, or anybody else check if the V/oct CV input is WRONG in the latest Dexed 2.4.3, it’s 1/10 of the V1 version.

I think the max pitch depth is 0.1 but it should be 1.

@valley.audio

Edit 3rd november 2023 : using the V/Oct A and B work as expected, but I still can’t change the whole range of Algos via CV. (and it’s not backward compatible with V 1)

I came across this tutorial which is a good guide; and it shows one way to hook up an envelope, but sadly no presets.

Dexter Tutorial.vcv (14.0 KB)

2 Likes

Here are some presets I have gathered over the years from other people’s patches. Some of these depend on different outputs from Dexter to work properly.

Dubby Chords.vcvm (8.0 KB) Test06.vcvm (7.8 KB) Galaxy3 Church Organ.vcvm (8.2 KB) 4Chordex.vcvm (8.1 KB) Galactose.vcvm (8.1 KB)

2 Likes

Dex Church.vcvm (8.2 KB) Ice Drone.vcvm (7.9 KB) Robotic Waves.vcvm (8.1 KB) Amalgamations.vcvm (8.0 KB) Berlin.vcvm (8.1 KB)

3 Likes

You may have seen my reply on GH, but I have now fixed this issue and waiting on the library team to integrate my latest version.

2 Likes