JW/Voxglitch PatchSeq is super fun

Hi VCV Community, I am starting this thread because I really really like the new module in Voxglitch Devices, the paid plug-in PatchSeq. I know there is discussion of the module in several threads already, but I feel like this one is special and needs a thread just about PatchSeq. I have no affiliation with Bret of Voxglitch or Jeremy of JW, other than being and ardent supporter of both. I am unsure what parts of the module are JW and which parts are Voxglitch, and maybe they can fill that in, but the module is too fun to miss. Yes not everyone feels compelled to spend $10 on a single rack module, but I feel like I am already getting a bargain with all the fun I have had with it so far.

Maybe we can share how we use it in our patches and feed in the community vibe already present here. For myself currently I have 2 patches where I am enjoying the PatchSeq. The first, I have v/oct and gate from Slips and the mod sequence from Slips and an LFO fill out the other 2 inputs. Inside PatchSeq I have a complex stereo FM patch that I copy across 8 steps, vary each step wildly, and switch with a clock divider so it gets new step every measure or 2 of the melody. To make this more variable, I also run the clock thru a Chances probability module to cv its probability to change fm voicing, lingering at times and changing more often at times. Wildly fun to patch. I did no randomization, just patching listening adding adjusting etc.

The second patch I started has a lot of randomization. I started just hitting random to get started, and one was some lfos playing patterns on kick drums. So I started copying this to several steps and varying wildly. I also left some steps to further randomize and got some wild synth squawks, so I copied those to some steps, so now I can go between drummy stuff and squawky stuff with the steps, I put a beat together on GrooveBox to accompany and now I’m back tweaking PatchSeq to satisfaction.

I really don’t know what is next because so much is possible . I would love to hear from this brilliant community about how you use this brilliant module. Love to hear the developers thoughts as well and look forward to the encyclopedia of manual to follow.

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Glad you like it!

Here is a techno patch where I set one to 7 steps and one to 11.

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I am really enjoying this one, too. I would normally want to see a manual before buying a module, but I really trust Voxglitch and am glad I bought it.

I believe Bret has or will have a manual soon.

two tips:

  1. you can leave the random button mode on all and then hit the ā€˜rā€˜ key over one patch to just randomize one patch
  2. you can shift click steps multiple times, once to not play on a step, twice to skip over a step
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Here is the manual voxglitch/docs/modules/patch-seq/user_manual.md at master Ā· clone45/voxglitch Ā· GitHub

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here is a little demo

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Me seemed too, that this module is certain step up. Particularly if consider to potential ability of widening set of submodules. In rest - convenient control incl. visual aspect - alread present (nice work). Also did check for recalling - had no issue yet. Further possible inplementation (like Groovebox Advanced) i would grab for sure.

Among rest even was idea - couldn’t this whether be called a new synthesis method lol? I’m referring to a body obtained by rapidly sequencing different short timbres (which in turn could represent different, already known synthesis methods) over time. Well, it’s like vector synthesis, only strictly along the time axis. Or no :sweat_smile:

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Wow Jeremy, thanks for the manual.

only quick idea I have had go thru my head, wish I could use cv to select a step, clock is great, cv is better.

How to use the sampler submodule? A sample is loaded and now what? I don’t see a trigger input.

you scan through it

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Thank you! Is PatGen TRIG and GATE output expected to provide the same rhythm?

(I used an AD module to make the trigger output more visible.)

@clone45 do you know why?

No, it looks like a bug. I’ll dig in soon! I may not have time until tomorrow though.

Hoping to find more videos here since I’m still undecided on if I should spend my money while I’m trying to save more this year, I don’t know if I’ll wait for Black Friday but I just have to wait until I hear enough of this modular monster…

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Yes yes, if I have time I will try to make a video this evening, I really love this new palette :artist_palette: of colors and techniques. I hope many will share here as well.

It’s more of a black hole for time… if I find it, there goes who knows how many hours of my life since I get very absorbed into the environment… the only thing holding it back is my wallet’s primal instincts to save money this month

Love patching this module, but I wish one behavior could be managed differently. I typically use a clock with a clock divider to advance Patchseq, and the classic behavior is the reset always goes to step One and advances on the first clock tick. This is logical behavior and needs to be in place for reseting while in Run, but if one is not in Run and want to restart the project, I reset and Run and start on the second step. I know Sickozell has mode to skip the first clock on reset, but that isn’t best while running and I believe the Count Modula units all reset to a ā€œzeroā€ step to always advance to one on next clock, which is nice but clumsy for some resets while running. I guess I could delay reset and do it several samples after Run.

lol maybe the solution is right there, in right click, Shift patches to the right one step.