The reason I posted this was because I noticed that the woodpanels took rather a long time to render.
I thought it was funny to make a patch with only woodpanels and see if other people also notice this.
There are no prizes to be won by the fastest time, nor will anything be done with the results.
11 seconds here, and i have a very good pc. I noticed graphics are kinda “glitchy” here sometimes. When i zoom in/ out some modules get weird for a moment, or disappear and only reappear after a few seconds. Audio works flawlessly tho
The problem is the patina texture. The dust and scratches have a lot of paths, as pointed out by Andrew. But to be honest, I did not optimize it, because I encountered no problems here while rendering. (But of course I didn’t used more then 4 or so).
But thanks for the hint, I will do some tests/optimization today, I am not afraid that it slowes down rendering.
That’s why I wish all super cpu intensive plugins would warn you in the manual. It’s fine if a plugin uses a ton of cpu, but if you don’t let people know, then every user will need to discover on their own why some of their patches act strange. The it’s really difficult to find which one is causing this.
finally I fixed this problem by handling complex graphics as cached bitmaps. This may take a bit more RAM but increases speed dramatically. Please take a look at Version 1.3.3 coming at the end of the week - it is currently in the final beta-test.
Thanks again for reporting.
For more information please follow my announcement thread: