I’ll start putting my patches here.
This is an attempt to make some ‘trance’ style music.
This patch is testing out the new fading feature of the Pressed Duck mixer, which will come out with the next update. I think it makes it much more performable to have slow fade-in and fade-out on mute clicks.
I’m having fun using Count modules everywhere. Next patch I think I want to make something with a lot of Counters.
Satanonaut feedback patch with lots of Impulse Controllers and Steps modules doing stuff. It’s very bonkers.
Oh this latest patch is fantastic!
I really enjoyed this one. Any more details on what’s going on would be appreciated. I’ll be looking at Steps this evening.
Thanks!! I’ll post the patches to PatchStorage.
The impulse controllers are being triggered by various things, but once the top left one is triggered it links to all the other things, and there’s a patch cable linking it’s last output back to its own input. So it’ll just self oscillate. Each of the impulse controllers is then patched to a Parametric EQ with just different colored noise into the channels, each channel is tuned to a different band. This results in interesting spectral noise bursts. At the end of the sound chain we have the output of Pressed Duck that goes into Satanonaut, and then back into Channel 6 of the mixer.
New one today, featuring Alloy, and also messing around more with Venom’s Multimode Filter.
In the next CVfunk update Pressed Duck will have Mute Fades that go as long as 4sec, and that makes it much easier to sequence mixes.
Here, Arrange is being used to control the mixer mutes/fades.
Also, I added a ‘volume’ knob to Alloy. It can be a very loud module, and I found room on the panel.
Happy 2026!
Here is a little patch to start out the year.
Today we are sequencing a sequencer. The PentaSequencer has a built-in linear slew that interpolates based on the frequency that the stage is advanced, so when we quantize it to a scale we create pass notes that are a specific fraction of the clock time. This is used here to set the root note for the larger Strata sequencer, generating complex arpeggiations that are quantized to Sus2 chord phrases.
Beautiful! What are the non-CVFunk modules in the patch?
Ah yes, the secret sauce ingredients!
SIM - Coerce
Valley - Plateau
Count Modula - Light Strip
DanT - Purfenator
VCV Free - Quantizer
VCV Free - Process
VCV Free - CV Mix
SIM Coerce does a lovely trick of converting a poly chord into a quantizer scale and I use it in many patches.
Thanks – I was wondering whose light bars those are - I see them in a lot of videos.
If you’d like seamless light bars without the screws, see pachde One:Null. I was just thinking about how to do a remote extender for Null to make light color/glow/intensity animate-able from off-screen. (Currently you can use pachde One:Copper Mini as normal extender for automation).
those are from Count Modula, I also use them. VCV Library - Count Modula Light Strip
Today I have a fun patch using only VCV Free modules. It was a bit of a struggle for me to not use my normal go-to modules for everything, but was also fun. I ended up using many sequential switches, logic and process modules.
Here I have created a super-simple generative patch with only Venom modules. I’ve been meaning to explore the Rhythm Explorer more deeply, I still don’t fully understand all the options, but it does make funky rhythms and jams. I like it a lot so far, and here I didn’t even give it any modulation.
I explored patching two different inputs to the Multimode Filter, and then taking the 8 outputs from that to a Cross Fade 3D. 8 outputs to 8 inputs and of course it’s a great combo.
Thanks for developing such awesome modules @DaveVenom !