The plugin is brilliant; it’s artists and scientists who yearn to uncover its wonders, albeit from different angles.
Wonderful patches going on! I was curious how you have panels that look like custom panels with light in them. ie moon and sun.
An entry to the Ambient Morph Challenge (February 2024). Initially, the piece was named ‘Metamorphosis’, but then I thought ‘Morphogenesis’ to be more apt.
Alright, here is my first entry. It’s a start, but I’m sure I will continue my quest for a good morph .
I find naming the thing harder than making the thing almost every time.
Where Spacetime Ends
Ambient semi-generative patch. An exercise to create endless, smooth, light, random chord swells floating into each other. Added a couple of string and pling voices, complemented with a noise swell and sparse percussive elements. A slewed sine wave adds some eeriness. Shapemaster is used for arrangement. Overall a serene scene attempting to paint the infinity of the universe.
I think I’ll have to give Harmony a try. Your Arp Doodle Study sounds great.
Thanks! I would agree that both Squinktronix modules, Harmony and Arpeggiator, are worth a try.
Sounds from the Nucleus
Spent a little bit of time and had lots of fun with the Nucleus module from cosinekitty’s Sapphire plugin. This resulted in the demo patches below.
Tell the Truth
An entry to the ArpHarmony Challenge March 2024.
The notes of one of the arps are translated into gates for a tabla (Tala, Seaside Modular) and routed to different sounds depending on their pitch. This was accomplished using a simple comparison script for BASICally (Stochastic Telegraph). The rhythm periodically changes randomly (NoteSeq16, JW).
SapphireFix Challenge April 2024
Whales and Dolphins, singing and dancing
An imaginary underwater landscape, where the animals sing and dance joyfully (in their own way).
I started out with the vision of marine sounds against a bassline, and once again getting there turned out to be much harder than anticipated.
YouTube:
SoundCloud:
4 voices: Bass, string, and high and low-pitch noises from Elastika and Tube Unit, respectively.
8-step ostinato of a heavy bass with moving timbre from Sine VCO. String from Palette, with modulated timbre.
Sequence from 8Seq with occasional random gate dropouts, and slight root note variation from Slips.
Sapphire Nucleus, Glee and Frolic modulate all kinds of things. Trans- and cross-modulation adds variety. Modulation of the Speed knob of Nucleus makes its signal jump around, sometimes slow, sometimes fast.
ShapeMaster for panning and volume control in the arrangement.
Second entry to the SapphireFix Challenge April 2024.
Endangered Woods
Soft pad with a slight presentiment of devastation that looms with careless disturbance of a delicate balance.
YouTube:
SoundCloud:
Sounds from the last coral reef.
A quiet, happy scene, waves crashing softly in a distance, dolphins and whales playing joyfully.
But this place is also fragile and if not protected, could soon be lost forever.
Entry to the Wilderness Soundscape Challenge (August 2024).
Beautiful
Gravity Drone - Dark Ambient
A multi-layered dark ambient drone. Quiet, but subconsciously heavy and tense, for disconsolate moods and drifting into oblivion.
Carefully arranged. Develops slowly. Swelling bass drone, fanfares and noises, kick drum and snare/hihat.
A dream itself is but a shadow
Entry to the Dreamworld Plus One Challenge (September 2024).
A tapestry woven from pads and sounds created with free VCV and NYSTHI modules, plus a compressor from Squinky Labs as the wildcard.
Lots of fairy dust to drift and soothe, with an occasional troll appearing.
Two additive synths (NYSTHI Phasor) provide a pad with spectra of left and right stereo channels morphing independently. NYSTHI Squonk as a pitch and parameter sequencer with self-randomization after the last step. Another flowing pad in the background. Noise swells with stereo echo.
Press the PUSH button in the upper right corner of the patch to start and stop audio.
“A dream itself is but a shadow.” William Shakespeare, Hamlet
The Cage
Entry to the Jack of all Trades Patch Challenge. Contains only one module (NYSTHI Phasor). Highly experimental and spontaneous patching. Just for fun.
Glitch Lab
Another entry to the Jack of all Trades Patch Challenge. Uses Valley’s Interzone for glitchy noises, especially amusing when increasing the LFO rate. Later on, Delay and Reverb is added for emphasis (exceeding challenge requirements). Experimental.
Growing Fire
Sounds were created using a single generative patch in VCV Rack plus VCV Host carrying various software synths. Due to CPU limitations, tracks were recorded to wave (.wav) files individually and later mixed in FL Studio. Video production in FL Studio using ZGameEditor Visualizer.
The patch:
Sounds amazing - that’s a big patch