@Vortico : The porting instructions say not to hold onto any off-screen images between draw calls. But it’s often highly desirable.
There is a squinky labs module (Colors) that generates a monochrome texture of “noise” and uses it to animate the UI. I used to create this in the widget constructor and free it in the widget destructor. That crashes in V2, although @robert.kock has got it to not crash.
@synthi shared a method he found works.
But what it the “right” way to do something like this?