When I have a sufficiently fast signal (in this case 106bpm * 12 = 21.2hz triggers) and a sufficiently wide window (129.41 ms/div) VCV Scope seems to drop triggers / leave them undrawn. This appears to be independent of engine sample rate & frame rate.
I poked at the code for the module for a while this morning but am not particularly familiar with either C++ or the VCV dependencies so my trial-and-error didn’t end up illuminating much.
I’m wondering if this is something about the limitations of my hardware or if this is a limitation of VCV or of this plugin in particular. Does anyone know?
(Also I hope this is in the correct topic. Was thinking of putting it in development but not sure forking this module is entirely what I want to do at the moment.)