Tips for creating ambient shoegaze in VCV

Thanks all for the suggestions! And @VCVRackIdeas I’m not necessarily looking for how to process guitar, more as to how to get that type sound through the voices of the modules available. I only mentioned guitar because I had read in an interview that their records were entirely made using guitar, no synths, but to me it has always had a very synth-esque sound due to the pedals/effects they use.

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maybe something like this would fit your needs?

VCVrack — while my guitar … - rsmus7

I could try to find the patch and upload it, if you like it.

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that is cool. What is making the clicks that seem to happen when a bass note sounds?

i made this in the old 0.6 version of vcv rack (iirc), but this should be easy to replicate in what we have now:

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Nysthi - Ambuance is good for trippy reverbs. A good BBD delay will add superb texture.

Sorry, but I first need to find the patch and see how it is done, I can’t remember it.

here is another short try with just some free VCV modules, Nothing fancy, just an example how it could be done

here is the patch: rsmus7_ambient_shoegazer_03.vcv (171.9 KB)

This was my attempt at doing a bit of shoegazeyness. Wait for the distortion to kick in.

The key for me was to send note values for a guitar chord to the oscilator and then sum the notes before sending to distortion and modulation. Also, didn’t Kevin Shields use reverb before distortion sometimes?

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Like it nah love it! So what order you put the effects on this patch, is it available to have look at? Just like listening to Ulrich Schnauss, truly beautiful.

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I’m sure I linked it somewhere, but the order was probably energy->sum->hora distortion(the highest gain setting but with the actual gain knob turned down) ->tangents (used as a low pass filter to act like a speaker simulator)->hora Brigade (for swoosh)

This patch has a shoe gaze effect stack in it (in fact, it was inspired by this thread).

“Waves of distortion” in the patch is triggered with a quantized sample & hold for the pitch fed into a simple Additator VCO with just a few partials. And then the fun begins:

  • ASR envelope but leaving 40% sustain in the ungated region so it sounds continuous
  • heavy vacuumba distortion
  • phaser
  • chronoblob with 60% feedback and 0.8 (modulated) seconds ping-pong delay
  • compressor to bring up the loudness troughs and shave off the peaks
  • debriatus for the grit
  • some filtering to get the highest pitches out (but not too much, 12 dB is good) and some hefty resonance in
  • reverb
  • and a fairly heavy chorus

All with quite a bit of modulation provided by an ochd LFO.

In the video it kicks in around 1:00 then fades out a bit and really kicks in at around 2:15 to the end. Pretty complex sound for what essentially starts out as a monophonic nearly sine wave. And that’s just the one voice I gave the full effects treatment :wink:

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that distorted sine sounds really good.

This really fits here, a nice recent video with Pascal Stevenson of Moaning share some tips that can surely be put at good work in VCV Rack:

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oook, so here is my try. I think filtering by bandpass filter parallel effect processings can make this sound as huge as possible (from any source actually)

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Thank you so much the warble effect is mentioned a lot, what modules would achieve that effect? VCV Library - ZetaCarinae WeebleWarbler (vcvrack.com)

Weeblewarbler looks promising, any more? Tremolo into Flanger = broken tape type sound?

Noxious is the real star here - these are great :slight_smile:

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There are a zillion ways to make “Tremolo”. My module Chopper is one. It tries to cover the basic trem shapes you might get from guitar amps.

Vibrato is more what you want. Maybe try a delay with the delay time modulated?

Thanks for the info-so just to clarify-Vibrato into a delay module or try with a Flanger as well!? A few great options either way. Love ;My Bloody Valentine’-Kevin Shields is a guitar god!

I’m saying use a delay to make a vibrato. I’m fairly sure that’s how it works.

Sounds right to me. You can even get vibrato by modulating a filter (since frequency is just the change in phase over time).

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