Sort of finished Starfield after 140 hours; it does give an option to carry on, but it all gets a bit samey.
Out of the two 100+ hour games I played I much preferred Baldur’s Gate 3, nowhere near as repetitive and just felt much more like a living breathing world. Maybe Starfield’s scope is just too wide?
Giving games a rest, now it’s cooled down I may finally be able to get back to monkeying around with music.
140 hours in Starfield is impressive! Totally get what you mean about the repetitiveness. Baldur’s Gate 3 does have that immersive vibe; the world feels alive. Maybe Starfield’s scope is a bit too vast. Taking a break from games to monkey around with music sounds like a fantastic plan. By the way, ever checked out the CS2 market? They’ve got some cool stuff if you’re into gaming gear.
Steam has come out with a 64-bit version of Cyan Worlds’ Myst IV: Revelation that I can play on my MacBook Pro.
It’s not as action-oriented as the trailer would have you believe. A lot of those scenes are clips from people’s memories. It’s more of a walking sim.
I almost finished it in 2004 when it first came out, but I put off making the Big Decision near the end. Eventually I upgraded my gear over the years until I couldn’t play it anymore, or else I forgot what I was playing it on. Possibly a G3 tower. Then I tried playing it from the start on something else (was it an older Win 10 laptop? An iBook G3 “Snow”?) a few months ago, but the graphics were rendered so horribly (big random triangular panels of flat colour obscuring much of the scene) that it was barely playable. I quit shortly after linking out of Tomanha into the Haven prison age.
Now, with the new version, I can finally play it through. It’s not a remake, as such, because the interface, images, and the gameplay are the same as before. I still have my pencil & paper notes from the last time, so that should help me get caught up. I won’t have to re-learn the D’ni script. Again.
You are going to build a computer starting from basic components.
The game consists of a series of levels. In each level, you are tasked with building a component that behaves according to a specification. This component can then be used as a building block in the next level.
The game does not require any previous knowledge about computer architecture or software, and does not require math skills beyond addition and subtraction. (It does require some patience—some of the tasks might take a while to solve!)
Bit addicted to Motor Town these evenings. On the surface, one of those ‘Dull Adult Worklife in Capitalism’ sims your kids might be playing on Roblox… and I guess there’s not even much else beneath the surface, really, but it’s got 𝕍𝕚𝕓𝕖𝕫. Super fun, in a Zen way.
I’ve played 7 Days to Die with a group of friends on weekends and it’s honestly some of the most fun I’ve had in a survival game. The late night base-building sessions get pretty tense, especially when we’re trying to survive a blood moon. We don’t use a private server but I can see how it makes the whole experience smoother and way less frustrating compared to random laggy matches. When I’m not on survival games, I sometimes try out betting and live games for a change of pace, especially on platforms like i-Sabong since it brings different kinds of excitement. It’s cool seeing how classic games get transformed into something you can access online.
Lately I’ve been messing around on Stardew Valley again. Super chill after a long day. I sold a couple of old Steam skins through lis-skins.com and grabbed the game on sale, felt nice turning stuff I wasn’t using into something fun.
I long time played with Lineage 2.
Then long time played cards TES Legends until it was closed servers lol.
Now played in browser one of free slots game at FB