Thank you for all these really useful tips! I will have a lot to try out . Your patch example is very nice, too!
Recap and thoughts:
-
Use modulation of: tempo, rhythm, timbre, melody, # of voices, key/scale, and probably others
-
Try Valleyâs Topograph for varying the rhythms
-
Timbre can be modulated with oscillators (LFOs), filters and FX, among others. Lots to choose from
-
Modulate quantizers and sequencers. Teletype is steep indeed, but will take a look
-
The NYSTHI Bitshifter (BOH!NGLER) is 256-bit shift register. Found a decent manual for it (sometimes a bit difficult with NYSTHI modules)
-
MLâs Quantum Multiverse is similar to 8 instances of Quantum (ML). Will start out with this one
-
Frozen Wastelandâs Probably Not(e) is a probabilistic quantizer that looks quite interesting, as does the diatonic harmonic quantizer harmonĂ ig by InstruĹ. Will take a look
-
MLâs Evolution, a sequencer based on shift register, is another good one. Plenty of options
-
PurrSoftwareâs Meander will take some time to understand better, but fortunately there is an extensive manual and a couple of tutorials on YT
-
For modulation: Sample & Hold, chaotic LFOs/smooth random, very slow LFOs, etc
One thing I believe would be helpful is to master ways of switching between two or more signal paths (all voltage, so i.e. CV, clock, audio etc.) either at random or defined times (e.g. clock counters).
Of course, should stretch out the timeline for everything and let changes flow in small steps to keep the morphing smooth.