I’m working on a new module and could use some advice for naming a specific parameter.
You know the sound that’s produced when a sample is played multiple times - nearly simultaneously? It often happens by mistake. It happened to me recently in a video game where multiple monsters of the same type were spawned. It has a unique, flange type of effect. This module will emulate that!
But also, imagine 10 people who clap at around the same time. It’ll do that as well. You’ll be able to load a handful of samples (like different clapping sounds) that will be cycled through during playback. For the clapping example, you wouldn’t want to have the timing to be precise. You’d want to be able to add some randomness to the timing. So my question is: If that randomness was controlled by a knob, what should that knob be called? Groove? Swing? Jitter? I’d love to hear your thoughts.