SV Drum Sequencer - testing [done]

Sorry for the dummy question but can you hear this last hit? (VCV Rack V1.1.6 Win10)

It works for me, linux if it makes any difference.

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Looks like I don’t have luck with this module. Sometimes it’s crashing sometimes it’s skipping a beat. :frowning:

Just to clarify: in another patch of mine it’s working flawlessly.

It does look odd (on Win10), you should report to the dev

Yep, it’s exactly what I saw before. But I’m confused what’s going on. Now it’s working for me. Anyway, I hope @jerrysv will have a minute to take a look at this topic sometime.

You could create an issue on his github, there’s a link to source code in the module context menu. I’ve also had some crashes, even on starting Rack, since adding the module, on Win10.

[1.009 fatal src/main.cpp:45] Fatal signal 11. Stack trace:
17: ZN4rack10appDestroyEv 0x456435
16: gai_strerrorW 0x739800
15: _C_specific_handler 0x31e87f60
14: _chkstk 0x33af1fb0
13: RtlRaiseException 0x33aa1020
12: KiUserExceptionDispatcher 0x33af0bd0
11: ZN15SequencerModuleC1Ev 0x95db234
10: ZZN4rack11createModelI15SequencerModule15SequencerWidgetEEPNS_6plugin5ModelERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEEN6TModel18createModuleWidgetEv 0x960a870
9: ZN4rack3app10RackWidget11onDragHoverERKNS_5event9DragHoverE 0x48d450
8: ZN4rack3app10RackWidget8fromJsonEP6json_t 0x48db70
7: ZN4rack12PatchManager8fromJsonEP6json_t 0x48739a
6: ZN4rack12PatchManager4loadENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE 0x487742
5: ZN4rack12PatchManager4initENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE 0x488160
4: main 0x781840
3: main 0x781840
2: main 0x781840
1: BaseThreadInitThunk 0x33337020
0: RtlUserThreadStart 0x33aa2630

Had/have some problems too :

Crashing is already reported.

Actually I don’t need a complete patch to crash it. It’s enough to close VCV rack, then open it again, then close it, then open it, then … after a few times it is usually crashing.


But I always come back to this module. It’s much easier to overview than Trigs by JW. And I specially like the upper section. (I whish there was a simple stand alone sequential switch module with similar visual concept.)



Doesn’t the Gate Seq by impromptu do this and more?

Oh GateSeq is a fantastic module indeed. All I’m saying is that the clear ‘pattern order’ of DrumSeq is a clear benefit for me.

Quietly adding that a stand-alone module with similar numeric indication of pattern order would be also nice:

The same concept in another form:

But going off topic I’m afraid … :smiley:

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