@Bloodbat The new Warps clones are excellent. It would be awesome if they supported polyphony as well.
Thanks
I might look into that
What’s been going on in our underground labs?
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The cryochambers were opened and the next release will include at least two new modules. (One is already in the nightlies).
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We found a mine right under our noses, so the next release will include golden ports for polyphonic modules. (Already in the nightlies)
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Our mutation experts have been hard at work and, due to popular demand, both the Mutants and the Monsters will include two selectable faceplates: “Vitriol”, with the beloved color scheme we’ve been using so far and “Plumbago”: made from a substance as black as night (but not patented by a company that makes non sticky stuff nor exclusively distributed by some painter); they locked me in the electric meditation chamber, so the logos remain.
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The mad scientist screwed his head on the right way and noticed some of the textures were exported with the wrong color settings. After a few stern; but loving, words between him and the whip, they were exported properly. The differences are slight; but some of you might notice them. (Already in the nightlies).
New ports for polyphonic modules!
These are concepts and not yet available; but this is what the “Plumbago” faceplates will look like.
Plumbago faceplates have dropped in the nightlies, if you want to take them out for a spin.
Plumbago Monsters will follow soon.
The mutation vats are boiling with new creatures, readily available in the nightlies, already sporting their Vitriol and Plumbago guises (and with one firmware never before seen, AFAIK, in Rack).
Awesome, I’ll grab the latest nightly later. I’ve been enjoying Anuli so much I’ve not even checked out the rest of the collection! I did notice a few crashes but haven’t managed to reproduce this, so it was maybe a dodgy patch. I’m also getting some really loud clicks/pops from Anuli, which is happening in every patch. I’ll see if that’s still the same with the latest. Thanks!
Update: I’m doing some more testing now, but it seems to be the beta version of another module that was causing the pops - Anuli is all good on it’s own. I’ll contact the other developer separately.
Digging updates here. The only thing that would make things perfect is polyphony support on Meta Modules. FM-ing, crossfading multiple voices would be sweet.
Sanguine Mutants 2.4.2 has been released! It is an important bug fix release!
If you are not using the nightlies, this release is available in the usual spot, will drop in the Library soon, hopefully.
These fixes (along with new modules) are already present in the latest Nightly.
I can’t thank VirtualModular enough for the help in diagnosing and testing this.
The most important items are:
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Fixes the plugin crashing Rack Pro when it is used as a guest and patches are loading.
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Theme support for existing modules.
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General stability improvements for both Rack Free and Rack Pro.
Abridged changelog
Additions
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Polyphonic ports are now shown with golden jacks.
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Nodi and Contextus show the selected mode by name in the knob’s tooltip.
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A pretty circle of LEDs that show the selected mode for Distortiones and Mutuus.
Fixes
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Etesia, Fluctus and Nebulae LEDs are no longer as prone to get stuck in parameter mode when fiddling with the knobs.
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Faceplate tweaks to prevent rendering errors.
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Apices’ and Mortuus’ inputs follow the hardware spec more closely.
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Mortuus ByteBeats are more stable and every equation is interesting again.
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Displays render in the correct order.
Changes
- Minor aesthetic tweaks.
Heads up to Nightly users! If you have existing patches that use Incurvationes, Distortiones or Mutuus, you will need to adjust the module’s input levels (otherwise they’ll be too loud or end up distorting when using most modes).
Why? The modules now respect the 16Vpp stated in the docs. A result of this is that modes that were too quiet previously (for example, Delay and Doppler) are louder now (that’s a good thing); but every other mode is louder as well (needs user intervention).
This change will also be present in the next release, so… now you know.
I really like the new faceplates! Thank you for this alternative style!
You’re welcome
Thanks so much for fixing this, just had a minor heart attack when my DAW kept crashing . I couldn’t figure it out, then I recall reading your post above. I’ve updated to 2.4.2 and all is good now.
Thanks again for the awesome modules. I’m really loving them!
Sanguine Mutants 2.5.0 has been released!
The last release had to be rushed: it contained critical bug fixes! So, sadly, a lot of planned stuff had to be skipped. This release rectifies that
2.5.0 “Poly madness”
New Modules
Aestus
Based on MI’s Tides, a lot of love that was missing has been given : Clock sync/PLL mode has been fixed and separated from the clock input when the Sheep model is selected: switching banks using the clock input is possible; the inverted “Mode” light colors are no longer so; the broken “High” and “Low” outputs now do what you expect, and, finally, we have, hopefully, fixed a long-standing crash that occurred under specific circumstances.
Temulenti
Based on the Parasite firmware for MI’s Tides: includes every Aestus fix; it additionally restores functionality when using the clock input in Two Bumps or Two Drunks modes, and the Sheep model can be used without Rack crashing and with every feature accessible.
Vimina
Swing your clocks as if they were slings! Or divide them… or multiply them with this dual polyphonic module based on the Twigs firmware for MI’s Branches!
Additions
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You asked, we listened: Incurvationes, Distortiones and Mutuus are now polyphonic! Active channels are shown using rows of LEDs around the INT. OSC. button.
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Polyphonic indicator LED lights show the current algorithm for every channel in Incurvationes.
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Polyphonic indicator LED lights show the current mode for every channel in Distortiones and Mutuus.
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Direct or note CV, per channel, mode selection for Anuli, Distortiones and Mutuus.
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Per channel “Meta-modulation” is always available for Nodi and Contextus: the FM input always does FM.
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Nebulae, Etesia and Fluctus always sum polyphonic input channels, per the voltage standards.
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Ability to select the channel to show in the display for Anuli, Funes, Nodi and Contextus. Look in the context menu!
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Ability to select the channel to show in Aleae’s LEDs. Lurking in the context menu.
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Note preview for played notes when editing scales in Marmora. Makes creating custom scales easier!
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Output attenuator/amplifier for the Nebulae family of modules. Found the Mutant too quiet? Not anymore! Beware: it can get LOUD.
Changes
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Anuli’s channel counter is gone, replaced by a row of LEDs at the top that show active channels and their selected modes.
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After witnessing the confusion this caused for the Creature Cabin challenge, Sanguine Mutants and Sanguine Monsters appear as separate entities in the browser, as it was in the beginning.
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The faceplates for Incurvationes, Distortiones and Mutuus have been tweaked to use a nomenclature closer to the hardware versions. Out?? Out?? WTF is Out??
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Input voltage scaling for Incurvationes, Distortiones and Mutuus has been tweaked to better match the hardware versions (your old patches may be too LOUD! Adjust their input gain).
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The light intensity for LED buttons has been dimmed a little: everything looks prettier now
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Performance tweaks.
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The “LFO” range in Nodi and Contextus has been disabled: no one seemed to use it, or a bug report would have been filed on the double: crashing Rack with it is rather easy… also, it’s disabled by default in hardware, so I doubt it will be missed. (If you are using it in a patch, please contact me).
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The Funes menu has been pampered and reordered; it has better wording for custom data entries, and it has been made smarter: custom data entries only show up when a Model that can load custom data is selected.
Fixes
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The displays goblin didn’t quite understand how abbreviations work. We bought it an online syntax course and it, finally, placed the period for Anuli’s modal resonator where it belongs.
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The resident Anuli maestro (a well known musician from the spirit realm) finally came down from her trip and noticed Anuli’s Disastrous Peace was ignoring polyphony settings. We corrected it, after giving our composer some much needed orange juice.
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The builder troll was wearing colored glasses in an attempt to be cool (didn’t happen)… and screwed the output ports for the Nebulae family using the wrong colored nuts! We took away its glasses, gave it some regular ones and, finally, the nuts are the right color. Bad troll!
The manual has also been showered with a lot of love.
The release can be found at the usual spot… and it will, hopefully, drop in the Library soon.
We thank:
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Fractalgee and VirtualModular for testing, reporting, chatting and encouraging!
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Auxmux for suggesting, testing and encouraging.
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Steve Russell for reporting, commenting and suggesting.
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Squinky for chatting, commenting, suggesting and sharing the tunes he likes!
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Everyone that commented about the modules, whether it was nice or a bit awful
Next up: some Monsters!
Woot woot!
Not to be a downer, but the current Linux version won’t extract. SanguineMutants-2.5.0WIP-021c775-lin-x64.plugin works fine though. I’ve no idea what changed.
Odd… it extracts fine on my dev. Machine…
I have, however, replaced the Linux file with one built using GitHub actions, so, let me know how that one works you.
Thanks for the heads up .
Sorry. It looks like the problem was completely on my end of it. Another plugin was also missing, so I put Stoermelder’s MB module in, and everything was magically back in place. It’s the appropriate time of year to simply say the machine is haunted and leave it at that until I get time to tinker with it more. I’m having a wonderful time converting old Dexed patches to import to Funes.
'tis the season
I’m glad to hear you are enjoying the plugin
Sanguine Mutants 2.5.1 has been released.
Just a couple of changes:
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Marmora performance improvements.
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Vimina exercised too much free will and kept on multiplying clocks even when it stopped receiving clock inputs… after a stern (and Orwellianly friendly) talk, it now does a better job of following the leader.
The release can be found at the usual spot or in the Library, at some point.