Sanguine Mutants Releases

@Bloodbat The new Warps clones are excellent. It would be awesome if they supported polyphony as well. :pray:

Thanks :slight_smile: I might look into that :slight_smile:

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What’s been going on in our underground labs?

  • The cryochambers were opened and the next release will include at least two new modules. (One is already in the nightlies).

  • We found a mine right under our noses, so the next release will include golden ports for polyphonic modules. (Already in the nightlies)

  • Our mutation experts have been hard at work and, due to popular demand, both the Mutants and the Monsters will include two selectable faceplates: “Vitriol”, with the beloved color scheme we’ve been using so far and “Plumbago”: made from a substance as black as night (but not patented by a company that makes non sticky stuff nor exclusively distributed by some painter); they locked me in the electric meditation chamber, so the logos remain.

  • The mad scientist screwed his head on the right way and noticed some of the textures were exported with the wrong color settings. After a few stern; but loving, words between him and the whip, they were exported properly. The differences are slight; but some of you might notice them. (Already in the nightlies).

New ports for polyphonic modules!

These are concepts and not yet available; but this is what the “Plumbago” faceplates will look like.

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Plumbago faceplates have dropped in the nightlies, if you want to take them out for a spin.

Plumbago Monsters will follow soon.

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The mutation vats are boiling with new creatures, readily available in the nightlies, already sporting their Vitriol and Plumbago guises (and with one firmware never before seen, AFAIK, in Rack).

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Awesome, I’ll grab the latest nightly later. I’ve been enjoying Anuli so much I’ve not even checked out the rest of the collection! I did notice a few crashes but haven’t managed to reproduce this, so it was maybe a dodgy patch. I’m also getting some really loud clicks/pops from Anuli, which is happening in every patch. I’ll see if that’s still the same with the latest. Thanks!

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Update: I’m doing some more testing now, but it seems to be the beta version of another module that was causing the pops - Anuli is all good on it’s own. I’ll contact the other developer separately.

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Digging updates here. The only thing that would make things perfect is polyphony support on Meta Modules. :slight_smile: FM-ing, crossfading multiple voices would be sweet.

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Sanguine Mutants 2.4.2 has been released! It is an important bug fix release!

If you are not using the nightlies, this release is available in the usual spot, will drop in the Library soon, hopefully.

These fixes (along with new modules) are already present in the latest Nightly.

I can’t thank VirtualModular enough for the help in diagnosing and testing this.

The most important items are:

  • Fixes the plugin crashing Rack Pro when it is used as a guest and patches are loading.

  • Theme support for existing modules.

  • General stability improvements for both Rack Free and Rack Pro.


Abridged changelog


Additions

  • Polyphonic ports are now shown with golden jacks.

  • Nodi and Contextus show the selected mode by name in the knob’s tooltip.

  • A pretty circle of LEDs that show the selected mode for Distortiones and Mutuus.

Fixes

  • Etesia, Fluctus and Nebulae LEDs are no longer as prone to get stuck in parameter mode when fiddling with the knobs.

  • Faceplate tweaks to prevent rendering errors.

  • Apices’ and Mortuus’ inputs follow the hardware spec more closely.

  • Mortuus ByteBeats are more stable and every equation is interesting again.

  • Displays render in the correct order.

Changes

  • Minor aesthetic tweaks.
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Heads up to Nightly users! If you have existing patches that use Incurvationes, Distortiones or Mutuus, you will need to adjust the module’s input levels (otherwise they’ll be too loud or end up distorting when using most modes).

Why? The modules now respect the 16Vpp stated in the docs. A result of this is that modes that were too quiet previously (for example, Delay and Doppler) are louder now (that’s a good thing); but every other mode is louder as well (needs user intervention).

This change will also be present in the next release, so… now you know.

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I really like the new faceplates! :slight_smile: Thank you for this alternative style!

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You’re welcome :slight_smile: