PolyPrune; is this possible or don't i understand?

hello there,

i want to do the following, but struggle with the realisation.

  1. i merge a monophonic CV and a polyphonic CV with between four and eight channels. the amount of channels in this range could change and I want that the further selections are done automatically. so if I set it to three channels, the splitting shout be channel 1, channel 2-4.
  2. this polyphonic CV goes into a vco.
  3. the polyphonic output should be splitted into the monophonic signal and a polyphonic signal with between 4 and 8 channels.
  4. if I set poly prune to start at 1 with 1 channel i get the first channel as expected.
  5. but I am unable to select the rest channels as a polyphonic signal. as far as I understand if I set start to 2 it should output the rest 4 - 8 channels.
  6. if I use poly mute and put out2 into gates of poly prune I could remove a channel.
  7. i have to use 2 x poly prune and one poly mute.
  8. could poly prune alone make it work?
  9. what do I misunderstood?

Regards

Karl

Your question is a hot mess - I cannot follow what you are trying to do. However, it looks like you are trying to split a polyphonic input into two outputs, one containing the input 1st channel, and the second output containing some number of the remaining channels.

Well Poly Prune only has one output, so of course a single Poly Prune cannot do that.

Have you read the Poly Prune documentation? Every Venom module has extensive documentation that can be accessed from within the module “Info” context submenu.

If you still cannot figure out a solution to your problem, then post a follow up question. Describe what your starting inputs are, and what your desired final output(s) are, without referencing any modules you think you need for the solution. You should clearly describe your goals before describing any attempted solutions that have failed.


If you have read the documentation and Poly Prune is not behaving the way you expect, then post a small patch that demonstrates the problem. Describe what you expect Poly Prune should do, as well as what you are actually seeing.

Sorry for my hot mess question. i thought, it is described correct.

Here is a testpatch, where you can hopefully see, what i want to do and what is going wrong. I hope it helps.

Karl

Testpatch PolyPrune.vcv (3.3 KB)

I have corrected your patch, with explanations in the notes.

Testpatch PolyPrune Corrected.vcv (4.1 KB)

In the bottom row I provide an alternate solution that I think will work better for you.

thank you. your bottom solution looks nicer. but what should i do, if my poly signal contains only five channels, one is cut out of the channels. if i use the above solution, i can just mute. that seems to work. is it possible with the bottom solution?

Again I cannot understand what you are asking.

As my patch is configured, both the top and bottom will produce channel 1 on output 1, and channels 2-5 on output 2.

What are you looking for?

You can mute what? What does it mean “seems to work”?

with mute it works.

ok, i will explain: the four to eight pitch values come from a chord generator (Beleth from Sanguin). Because i do not allways want to use eight voice chords, i investigate chords with three, four or more voices. If a plug out one channel, on the end this results in 0V on this channel, but it should be dropped. With muting this channel (solution above), this works. But with the bottom solution there will be channels with C4 notes (0V). Hope i descriped it well. English is not my native language.

That helps explain our difficulty communicating!

Yes, if you have a fixed number of input channels, and you want to dynamically change the number of output channels, then Poly Prune is the way to go.

i mark your patch as solution. Will work with it. Thank you very much.