Polyphonic drum machine

Was trying to puzzle out the post about syncing samples to a clock, and somehow ended up with this instead:

Key part here is the Bacon Music SampDelay, which hits the clock on a sequential switch just as the trigger goes through so the samplers play round-robin.

(I also had a randomizer set on them to speed up/slow down the samples for some extra depth, but took it out since a sample and hold would probably be better. Although the S&H probably would complicate things a bit more, since then each sampler needs an envelope to hold the pitch, bah.)