Thanks so much! I really like your collection! And yes, stereo chorus and stereo oppressor would be great
Sorry for the long lag, we have updated the Turing machine/Link modules and our Creative Suite to v2.
Best Stellare Modular
great news and thanks
do have download links for testing the turing machine etc. in v2?
Thanks! That is great news
I emailed Jorge @ NANO and this was his reply:
Hello Steve,
Sure, we will be updating the modules to v2, we’re just waiting to have a stable version of Rack V2, which should be really soon
Best!
Gotta say I’m enjoying the new look.
The ui changes are actually from the “standard” ports and lights… I think I need to make the knobs less flat too…
I have tried to get a response from Blamsoft as well to no avail . To be fare I believe I got the same silence asking about updates the last time the plugin had to be updated to keep compatibility , however and they did update .First week I think . Hope so XFX wave is my go to OSC .
Is trowaSoft on anyone else’s radar ?
[Edit] Ah, the github issues indicates that the plugin will be ported to v2.
Iversion is in every patch I make. And I have an M1, I really hope someone can help porting 6+1 in it’s totality. Thanks in advance!!
EDIT: I just saw it might work soon on the mac!
This is just fantastic news!!! No patch without Iversion Jr. for me.
Anyone heard anything about Grayscale? really hope those make it over to v2.
Alikins:
They are really handy utility modules that I use all the time. Haven’t been updated for 2 years and I really hope someone picks them up!
The Skrylar plugin builds with only the change to plugin.json and a single instance of the loadPath fix.
could you explain this a bit more, or maybe post an example?
My bad, I meant to write fontPath.
In the v1 source code for one of the Skylights modules we see:
font = APP->window->loadFont(
asset::plugin(pluginInstance, "res/LEDCalculator.ttf"));
This should be changed to:
std::string fontPath="res/LEDCalculator.ttf";
font = APP->window->loadFont(asset::plugin(pluginInstance, fontPath));
as per the instructions here:
https://vcvrack.com/manual/Migrate2
Best regards,
dp
I did a test build with the rack-plugin-toolchain
of all remaining plugins in the v2
Backlog.
57 are building successfully without any code changes and would just have to have the version updated in the manifest.
The following plugins have build errors and do not currently build against the Rack v2
API:
- Alikins
- AriaSalvatrice
- AuntyLangtonsFree
- AuraAudio
- BOKONTEPByteBeatMachine
- Chiptuner
- EH_modules
- FrankBuss
- ILovePerlin
- KautenjaDSP-PotatoChips
- Koralfx-Modules
- LifeFormModular
- LomasModules
- Mog
- MyLittleTools
- NocturnalEncoder
- RJModules
- RacketScience
- ReTunesFree
- STS
- Sculpt-O-Sound
- StudioSixPlusOne
- TheXOR
- VO
- WhatTheRack
- WrongPeople
- cvly
- forsitan
- luckyxxl
- moDllz
- mscHack
- rchoices
- trowaSoft
- wiqid-anomalies
If you want to help
- submit GitHub PRs against these plugins to fix the build issues OR
- adopt them from the original maintainer (we will need formal transfer of ownership in those cases).