Iv’e been trying to get a nvgRect to rotate in a stationary position on a panel.
nvgRotate(context, float angle); Does this even work on basic shapes or is there something missing from the code. note commented code has been tried.
snippet from v1 but also tried in 0.6.x
//TestPanel *module; float pos1 = 0.f; NVGcolor blackTransparent = nvgRGBA(0, 0, 0, 35); nvgBeginPath(rect.vg); // context, float x, float y, float w, float h nvgRect(rect.vg, pos1, pos1 - 6.f, 30.f, 25.f); //nvgSkewX(rect.vg, 60.f);////does nothing //nvgSkewY(rect.vg, 60);////does nothing //nvgQuadTo(rect.vg, pos1, pos1 - 20, 30, 30);////does something, no rotation nvgFillColor(rect.vg, blackTransparent); nvgFill(rect.vg); nvgRotate(rect.vg, 30.f); nvgClosePath(rect.vg); //nvgSave(rect.vg); //nvgRestore(rect.vg);
from the doc it says: Rotates current coordinate system. Angle is specified in radians.
If nvgRect does not rotate any ideas of another way to create a square/rectangle with NVG and get it rotated by a certain angle in a stationary position?