I have the idea of doing a kind of chain-patch game,
so I started a patch and anyone how likes to join, can
take it and develope it further, then upload again, and the next one should develope it
a bit more and so on. Untill … whatever
the only rules are:
that you keep at least one voice/track of the patch you start with.
you can use only free available modules,
if they are not in the plugins directory, you should provide a link here.
if you use samples you need to provide a link to them too.
you upload the patch here
you name the patch like this: date_your nick_chain-patch_step…(just count)
Besides this you can do whatever you want.
to get it all started I have made a patch that uses aepelzens quad sequencer,
you can get it here:
It’s a nice idea, which I also thought of for some time How will the order be maintained? Will there be a list with the sequence who comes after whom? If not, I think this could get really quick really chaotic, when e.g. 5 people take your patch and add their idea and nobody knows of the others additions.
one way is to use the the naming (as I asked for),
but for me it is not a problem,
because every direction it goes is fine for me
and this might just be like a big tree where you can see a lot of different branches evolving
from one trunk.
As long as people post their patch as a reply to its “parent” patch I don’t think it will be a problem. If things get messy we can just use some blockchain
are we in a hurry? I test new modules and work on a new episode of “What does this knob do?”, oh yes and also on VCP and this week will definetly be a new issue of News of the Rack and because the month is over, there will be News of the Rack monthly 03. So please be patient…
I love this idea! I’ve always wanted to collaborate with people in this group just for fun, but never sure how to go about it. I will give it a try when I get a chance, this patch sounds crazy, so I know this will equal good times!
thank you AdiQ, I will try your version asap,
just one little hint, it would be cool if you could rename the patch as I suggested in the first post, to make it not too confusing
Not sure I have got this right but I have added one part to the original. Your version of trummor comes from the paid version of vult modules, so I couldn’t use that - but maybe that was meant to be.
@rsmus7 way not civilized enough for my taste! i wasn’t sure i could do anything with this patch, because it is pretty much the total opposite of what i do… but then i had an idea
i kept the snare voice, but adjusted some parameters, especially the envelope, and clocked the bpm down drastically
then i added ev3 for a more mellow melody and bass, and caudal for some modulation
finally i added oliverb and camilla (clouds parasites) and dialed in more plateau for a shimmery ambience
this is exactly what I like about the game,
it starts somewhere and goes somewhere totally diferent.
I really like what you did,
I added a pretty low and distorted WCO to your patch.