Haven’t tried guitar through this yet, but this week I’ve gone back to a previous idea which was to make a homebrew ‘patch from scratch’ version of Rings, using polyphonic bandpass filters.
Back to modular guitar effects, got the acoustic out and made a patch using Grainer into a couple of polyphonic delays feeding into each other via a mixer with feedback, then patching into PEQ14 filter bank and VCV Flanger.
This one is actually quite subtle compared with some of my recent efforts. ![]()
Massive ambient guitar generator!
This was a fun patch, worth trying with other stuff too like samples or any other live input.
Nice one! I’ve never used mixer groups. Your send-group “trick”, does that put certain effects in series - like delay into reverb? Didn’t quite get it…
Effectively yes, what you do is add the aux sends to groups. Say for example you have reverb on aux A and delay on aux B, you would assign aux B to group 1, then on the group 1 settings you can turn up aux A like a regular channel, and add reverb to the delay repeats.
If you use all four, you can get really complex effects feeding into each other.
I love it!!
That’s basically something I would like to create for my percussion patches as well. One hit creates a huge sound scape. Maybe even something like an ongoing evolving rhythm. Let’s see what my brain lets me discover.
Thanks for posting and the explanations in the video!
Thanks, I shared the patch if you want to give it a try! I don’t think you can clock Tehom but you can trigger the record and playback of each section, that could maybe create rhythmic loops, or you could use Simpliciter. I would love to hear something like this with different instruments, I only have guitars and a few old synths but percussion would be interesting too.
I wanted to ask: where? but then I was smart enough to check under your YouTube video.
I will certainly give it a go one of these days.
For rhythmical loops I already have some ideas:
I already have a patch where I use the new note length function of Fixation for a rhythmical loop (uMap mapped to the Length button of Fixation and then a Sequencer into uMap. The Sequencer is driven by the trigger out of Fixation. plus position manipulation to swap out sounds in the loop with the incoming audio signal)
Another option could be the module Echo with different taps and delay times. I think Echo also has a FREEZE function ?!? Still need to try that out though.
The bigger problem would be how to make it into an evolving or changing rhythm.
Some time ago I patched up some Signal Delay lines with automated switches in-between to change the order of the delay. But I think that was very clicky and semi-functional (also just a mass of cables and connections that made my brain hurt).
But also Simpliciter you mentioned looks like an interesting option. I never worked with that one though.
Forgot to reply to this! Simpliciter is great but it’s an old module now and crashes rack on both Windows and Mac for me.
I think it’s tricky to make a loop ‘evolving’ and keep it in time too. Chronoblob with the crossfading option works, but you omly get a maximum 2 seconds loop. Prince of Perception has much longer delay/loop times (also has a freeze) and does the cool thing like Tehom where you can scan through the buffer changing the loop’s start and end points, but I don’t think you can clock it.
It’s an interesting idea anyway, I’m sure there’s a way of doing what you want. Almost anything is possible given enough time to arse about testing different modules!!
Yeah, it can be a lengthy endeavour trying to follow an idea.
I’m still amazed that sometimes a very effective patch comes together in no time and sometimes to achieve this little extra thing you want can take hours/days … at least for me it is like this.
I have some ideas how to go about it. But no time yet to test it out.
I hope it will be one of the “comes together in no time” moments
but I have my doubts.
Well, it would be good to hear something, whenever it’s done. Ive got so many half finished ideas, I’m not sure which one I should fail to finish next!
Started making a multiband delay yesterday using VCV Spectra, merging each individual filter band output into a poly cable, then experimenting with different delays.