I’ve tried it at various FPS limits, block sizes, and audio thread counts and I have to admit I’m not seeing a significant improvement at any block size. Interestingly the audio thread count seems to inflate the remaining mS available but it doesn’t seem to help. For example at 30fps with 512 block size I’m getting a tonne of stutter but sitting at around 350 mS with 2 threads. Even so with 1 thread I’m at >150 mS consistently yet I’m still getting a tonne of stuttering.
It seems definitely helpful, but not enough to get my MacBook to work with this patch right now