How to Create a Multi-Layered Ambient Patch in VCV Rack?

Hi everyone… :smiling_face_with_three_hearts:

I have been experimenting for a few weeks and loving it so far. My main interest is in creating ambient music with rich, evolving textures. I have been able to make some basic sounds, but I had love to learn how to build a more complex, multi-layered ambient patch.

Specifically… I am curious about a few things :-

Oscillators and Sound Sources: What are your go-to oscillators or sound sources for ambient patches? Are there any specific modules you recommend for creating evolving textures or drones?

I know modulation is key for keeping ambient patches interesting over time. What kinds of modulation techniques or modules do you find most effective for creating subtle, evolving changes in sound?

Reverb and delay are obviously big for ambient, but I’d love to hear what specific effect modules people are using. Are there any tips for chaining effects to create a lush soundscape?

I am still wrapping my head around polyphonic patches in VCV Rack. Do you tend to use polyphony for ambient patches, or stick to mono sources?

I also check this: https://community.vcvrack.com/t/how-to-make-dynamic-and-lush-ambient-patch-in-vcv-rackalteryx But I have not found any solution. Could anyone guide me about this? Any advice, patches, or even module recommendations would be greatly appreciated. I am excited to dive deeper into VCV Rack and learn from this community.

Thanks in advance!

Respected community member! :blush:

when you spend some time on YT you will find many inspiring tipps and ideas (click the link below):

https://www.youtube.com/results?search_query=VCV+rack+ambient+patches

besides them your imagination is the limit in VCV,
and it surely takes some time to understand everything and learn how to do what you want with it.

(I second the YT suggestion. I’m partial to Modular Curiosity personally, in spite of it mostly being a relic of the v1 days.)

In response to your particular questions, the unsatisfying-but-honest answer is It Depends. Nevertheless, I can recommend a few favorites. Oscillators–it depends, based on what kind of sound palette you want to start from. Grandiose, detuned sounds? Try a supersaw-alike such as Flag Prodigal Son or Synth Tech Cloud Generator. Pure sounds? Go for something like Bogaudio FM-OP or Vult Basal, or just pull any old sinusoid osc out of a hat. An overall massive sound? Try something like Vult Vessek or Noxious. That being said, don’t sleep on docB Pad/Pad 2 which are implementations of the Padsynth algorithm which is particularly good at generating glassy ‘clusters’ of harmonically related partials; Valley Terrorform, which, although it’s quite complex, is one of those things that does everything and does it well, combining wavetables, waveshapers, a suboscillator, a lowpass gate, etc.; and the Audible Instruments Resonator, which, despite not being a traditional oscillator, can be either ‘pinged’ or used as a processor for a huge range of rich, naturalistic sounds. Also, noise is your friend. The standard VCV noise generator is excellent, and for any patch where that leaves something to be desired, Befaco Noise Plethora more than lives up to its name.

Modulation–the more the merrier, and do pile on the LFOs, envelopes, and modulation sequencers for sure, for which you can take your pick. But moreover I really love function generators, which may combine any or all of the above, plus a wealth of other logical functions, triggers, slew limiting, etc. In my library, Befaco Rampage reigns supreme, and I also like the Audible Segment Generator (although I can’t claim to have fully wrapped my head around that one in terms of effectively using it to its utmost). Fun exercise: try building a patch using function generators for virtually everything–oscillators, envelopes, LFOs, filters, and so on. Otherwise, I’m really into using chaotic signal generators, which are great for producing cyclic modulation (or even semi-pitched audio sources that occasionally burst into crazy noise), either individual signals or multiple interrelated ones, without quite repeating themselves. I’m especially a fan of Vult Caudal and the chaos generators in Magus Instrumentalis’ “Madness” set, but I heartily recommend HetrickCV’s as well, which has tons of interesting chaos modules. Honorable mention: VCV Random is butt-kicking random/noise/sample & hold module.

Reverb–plenty of good reverbs in the VCV library, but for my money, Valley Plateau totally rules. For delay, I usually reach for Alright Devices’ Chronoblob 2, which sounds great, is clockable, modulable, has a few different modes, and will take a mono or stereo signal. It’s super clean though, so if I do want something with a little more “sauce”, I usually like a BBD model like Lindenberg Sangster or Flag Tap Dancer.

For ambient music, I usually find myself layering contrasting textures from monophonic signals, but polyphony can be a lot of fun as well. One technique I use a lot is using polyphonic merge & split to mux/demux a bunch of sequences or modulation sources to, say, an oscillator or filter or something, which unifies the control set, saves a lot of screen real estate, and usually saves a bit of CPU overhead over using multiple individual modules per each signal.

Hope that all provides you some food for thought at least…

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Quicker answers:

Polyphony: yes, make everything polyphonic!

Poly modulation is great for evolving ambient textures too, basically this means that if you use 3 notes, each note gets different filter cutoff, vibrato or anything else you modulate.

Oscillators: I prefer digital for ambient, because I find you can easily get a wider range if timbres. Warp Core, any wavetable (the XFX one is great).

Effects: if you can afford 30 US bucks, do yourself a favour and buy VCV Host. Then you can use Valhalla Supermassive, and other free VST plugins. If you don’t want to use VSTs, I made a free shimmer reverb with VCV modules, which works really well for ambient:

Also, sample stuff and add it in using something like Sickosampler or NYSTHI Sussudio. I often sample bits of a patch and add it in to other patches. Download some sample packs for additional layers too, or record the audio from a patch, load it into a DAW and add other bits there. Don’t feel like everything has to come from one self-playing patch, that’s probably quite tough for beginners.

I really dig too many modules to mention, but for the range of colors you are talking about you should spend some time with Surge XT. The oscillators are cool and do drift and detune and poly and stereo, the effects are clear and clearly labeled and sound great. The port they did of Clouds is brilliant and the stereo filter is genius too. The wavetables are awesome to modulate and quad lfo is poly so each output can deliver 16 different channels. The list of great features is too long, watch a couple of Omri vids on their stuff.

what about the attempted exact clone of supersaw, “Saws” from Squinky Labs?

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Yep, any super saw into a nice filter is a good start for pads. Saws is excellent, another favourite of mine is Prodigal Son. I did a tutorial on ambient pads a while back, which may give you some ideas. I genuinely think VCV can sound as good as any synth if you put the work into sound design, detuning, layering and modulating stuff. My default option for ambient is still “stick any wavetable into Supermassive” though! Another good one I found recently is Nodi in the Sanguine Mutants collection. It’s a polyphonic port of Mutable Instruments Braids and has a couple of great wavetable modes. Morphing Terrarium is also incredible, but that’s not free like Nodi or the Surge collection, which also has an excellent wavetable VCO.

if I have to choose one, I will say Elements, but every audio source will do the job actually, from a sine to every physical modeling plugin, expecially if there is an audio input for the “body” of the instrument. as soon as I can I will buy the Pluck plugin from VCV, even if there is no audio input (but we have Elements as a free plugin in VCV Audible Collection).

these are the free reverbs in VCV Rack. I have my fav ones, but they are not that much, enjoy exploring!

I use poly only if needed, I prefer to keep things relatively simple.


the key for a good PAD imho (and for every other instrument and parameter in ambient music in general) is to find a suitable modulation range/depth of a parameter. as already said, good old saws into a deep filter, with the suitable amount of modulation. just put VCAs everywhere!

remember to take care of the rhythm, because it is the most catchy aspect of music.
I’m not suggesting you to make tekno rave, just think about it :broccoli: