I’ve just watched Martin Lueders’ Berlin in a Box, and i would like to know/understand how do you trigger/fade-in diferent parts of a theme across the timeline in a “automated” way (i.e.: without tweaking any knob nor pushing any button once you push “start”)
Martin Lueders comenting his patch:
This is an attempt to build a complete Schulze style track in one patch. After starting the patch, no further interaction with the system is needed.
Well, what he’s done here is very smart. He used a very slow clock division to drive a sequencer (16 step sequencer top right), and he made this sequencer his timeline. When he wanted a voice to fade in, he raised the respective value all the way up, which controls the volume, but he ran it first through a slew limiter with a long rise time, so the voice will fade in slowly. The fall time is very fast, so the voices just disappears without fading out.
Although lately I find using Gate 2 of an impromptu sequencer to trigger the clock of another sequencer to be an interesting way to go (shame there’s no EOC port.)
Maybe just set TACT Attenuverter knob to value you want and have fun with the triggers up and down by any cv triggers? It’s enough for me really. I love TACT)
I know this is an old thread, but maybe this approach is of use to some people. The approach @Skrylar by is great if you want to cycle through banks of sounds, but if that sound bank you are tiggering is a moving pattern in itself, you may want to trigger the pattern to start at a given time and then stay active for the duration of the track. Here is my approach for the solution:
Essentially the clock is really slow and provide a gated output, which is used to trigger a Shift Register. This holds the voltage high, once the value is shifted in and because the SHIFT uses the same clock pulse as the INPUT, the register will never be shifted low, even when it loops back around.
Bog Audio Slew is then used to fade in the sound banks, when the shift register goes high, this ensures that if the pattern is already quiet active at the point when it goes high it doesn’t enter the track abruptly.
Modules:
Impromptu: Clocked
Count Modula: Analog Shift Register
Bog Audio: Slew
I also use a RJModules: Buttons to ensure impromptu clocked starts in a reset/no run state, so that I can trigger it after I press record.