I had a patch start stuttering and crackling and got bummed because I loaded it to add MORE computationally expensive stuff.
Turns out I turned rendering to 88.2khz. It is true, it takes twice as much CPU if you double the sample rate!
I had a patch start stuttering and crackling and got bummed because I loaded it to add MORE computationally expensive stuff.
Turns out I turned rendering to 88.2khz. It is true, it takes twice as much CPU if you double the sample rate!