Glitch/Noise/Core patch

Hi music maker,

how would you make this kind of patch in VCV Rack? (Note: Crazy sound)

Lots of harsh noise/glitch/mixed with background / uncontrolled heavy kick.

Somethings not static and self generative. Any clues/patches you can share for exercise and experiment?

Thanks to enter in this game:)

Perhaps check out Nonlinear Feedback. See video description for a link to the patch.

Combine with a slew limiter for the glitchy pitch slides.

Take care to limit your speaker volume.

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Thanks, but somethings different from the video.

Whats your idea with slew limiter? I could use it, but how do you trigger in fancy way that makes kick? Any fancy patch?

I created this demo for you, but I’ll admit that it’s built a bit differently than the video example you showed:

The general idea is pretty simple: Heavily distorted drums, and quickly modulating some noisy source. Hope this helps a little bit!

Also, I missed this part:

You might look into using a euclidean sequencer for the drum tracks, but I don’t have any strong suggestions since I haven’t used any myself. Or line up a few different drum pattern gate sequencers and switch between them randomly during playback.

Worth noting in that video you referenced the drum sequence sounds repetitive to me. The perceived variation might come from being passed into a compressor or distortion along with the other signals, which will make the drums sound a bit more animated.

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If you apply a slew limiter to pitch voltage, you should should be able to create pitch slides.

Not exactly sure what you are trying to do. Do you have a patch to get started?

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Very nice, do you mind to share the patch to me?

Could be I could take the patch above and try some variations of sound blend to It. Let me know if you can share, and thanks

No, its what basically I ask to you here :slight_smile: We could start with patch of @clone45 if he want to share it. And than esperiment together in a collab?

Not sure if there are pitch slides on kick tought, maybe on Noise/background you mean?

Pitch slides on kicks are sweet. Perhaps take a look at Befaco’s Kickall module, which has a port for the TUNE parameter. Feed it an ADSR envelope.

My apologies, I currently don’t have the resources for a collab. Hope you can get started without.

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Unfortunately, one of those modules (PatchSeq) is commercial, so sharing that exact patch might not get you far. But, here’s a variation that might help. Please note, though, that the sampler will need to be loaded up with drum sounds.

heavy_q8_fuelvcv.vcv (4.9 KB)