@Vortico is the OpenGL FrameBuffer widget usable for a full scene representation (+ using shaders )?
(on my MAC the scenes are not correctly refreshed when the GL_DEPTH_TEST
is on and I clear, frame by frame, using
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
)
solved
had to declare a local nvgluCreateFramebuffer
(in a new customOpenGLWidget
)
declaring the GL_RENDERBUFFER
as GL_DEPTH_COMPONENT
and GL_DEPTH_ATTACHMENT
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, w, h); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fb->rbo);
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