DanTModules New Releases Thread

Just a tiny update to v2.3.4 to fix a bug in Bright-Idea which meant saving the default parameter values in the context menu didn’t work, should be working correctly now

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FYI: Typo in one of the Chromakey preset colours; it’s Magenta not Megenta

image

I’m terrible at spelling. this helps a little:

Ooops, thanks I’ll fix in the next release

Happy 2023 everyone :sunglasses:

A new release has just been pushed to the library, v2.3.6

and the Changelog

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DanTModules v2.4.0

Hi everyone, I was gone for a while there (irl stuff to deal with), but now I’m back!

DanTModules

Previously I was working on a (potentially commercial) plugin called NuMetal, but coming back to my plugin dev duties after the break, I’ve decided to just build any new modules directly into this plugin.

So this v2.4.0 release is kicking off formalising the new modules I was working on, starting with PolySplice.

There is some basic new documentation at DanTModules-Manual/nu-metal.md at master · Miff-Real/DanTModules-Manual · GitHub

and here is a silly demo:

PolySplice

Sequential switches have many uses, and this one can be used in some unusual ways, here are just a few ideas of things you can do with this module (and I’d love to see/hear about any other uses you find for it):

  • Arp: connect 3 or more channels with a constant voltage at notes of a chord, use the different modes to arpeggiate in different ways

  • Drone crossfader: input some different drones and use a long slew value to crossfade between them

  • Pseudo-random modulation source: have a different LFO on each channel, use the random mode and a short slew value to mix up modulation sources for other parameters in your patch, enable incremental polyphonic output mode and you can cycle these mods around multiple parameters

  • Song structure controller: each channel could be a different section of a song, (verse, chorus, bridge, outro etc), use a clock divider to trigger moving between each song part after a certain number of bars

  • Sequencer chainer: SEQ3 has 3 outputs and a last step trigger, send each output to a channel and the last step as the trigger, and hey-presto a 24 step sequencer, or take it to the extreme and use 5 SEQ3’s to create a 120 step sequencer

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Small update to the plugin released… I also added a GitHub discussions board to the Manual repo because it seems like a really nice feature (especially for free!)

So, if you have any questions, comments, suggestions, or just want to say something about my modules or to me about VCV Rack, then please feel free to go do that over there :sunglasses:

Update day! v2.4.2 available in the library now…

Sorry I haven’t done the documentation for the new Kalkatron module yet, that’s the part I dislike, I will get around to it soon…

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A few evenings of furious work and v2.4.24 is now available in the library

Both the original modules and the Nu Metal modules have dark panels, but you will need to activate the Plugin Respects Dark Panels Settings mode in the right-click menu.

The Bright Idea module has been given a new button and input that allows you to toggle the VCV Rack dark panels setting via mouse click or CV trigger.

For the sake of those with photo-sensitivity issues and the performance of your Rack, I would advise you DO NOT abuse this input with frequent triggers like so: :disguised_face:

As is now sadly typical, documentation is lagging, it might be updated at some point… :roll_eyes:

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Been working on some experiments for new modules, and the first one is in the plugin and available in the library right now…

Very minimal docs Neon-Oblique - DanTModules

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Visually it caught me off guard :smiley:

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I love this :heart_eyes:

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I asked myself- why?

…and answered- why not?

Does this give you a historic first VCV module with graphics generated by AI? Looks good and sounds cool. Well done. Thanks!

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I won’t claim it just yet, would need to fact check, but, I would absolutely love it if that were the case :robot:

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Just in case anyone was disappointed, or felt misled by this revelation, let me assure you, it is not simply a case of asking an AI for a design and it popping out an image that you just drop into a new module.

I had to do a fair amount of work to get the generated image that I wanted, and then upscaling and editing in Photoshop to make it suitable for use in VCV.

Here is the MidJourney part (asking for a cowbell did not work :cow: :bell:)

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That cowbell immediately brought a big grin to my face! Very whimsical, yet useful. I like it.

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