I have read several comments in discussions on how to randomize a breakbeat to compose breakcore, and they have been helpful to me, thank you who wrote them. But I noticed that we only ever talk about the drums. What still doesn’t satisfy me in my breakcore experiments are synths. Whether I create a static sequence through any sequencer, or rely on Random and Bernoulli / Chance to generate an ever-changing sequence, I don’t like the result, my synth spins don’t go well with drums, I can’t to understand where I am wrong and how I can improve. Maybe it’s better to use partially randomized samples with the same drum technique? I’ve never actually tried it, because I like the idea of using synths, but I absolutely can’t create anything cool. This thing happens to me only with breakcore. I am satisfied when I play tekno, when I play hiphop, when I play ambient, but breakcore is really a madhouse, which is why it appeals to me so much. So, I open this thread for everyone who likes breakcore but can’t figure out how to do it right, hoping there are other strong people who want to share their knowledge
i dont think vcv rack on its own is a great tool for breakcore. something like renoise would be a lot better imo. i’m not into breakcore much but i think one thing that you can keep in mind is syncing certain synth hits with say kick drum or snare or cymbal. Also there are many ways to get a balance between randomness and deterministic patterns. for example, picking a new pattern randomly after one pattern ends, using randomness only on certain sequence steps, using markov chains, using one static sequence but randomly or manually transposing it, passing a static sequence randomly through different quantizers etc…
you could maybe use drums to trigger gates on the synth sound to create a kind of trance gate effect where you only hear synth when drums aren’t hitting. I don’t know what gate modules there are, I personally use FabFilter Pro-G for gates, but I assume with the hundreds of modules there’d be at least one module you can use for gating the audio.
I downloaded the Renoise demo a few days ago to evaluate the purchase, I have already read this advice elsewhere and I am experimenting a lot with the Rack / Renoise couple but I still have to get carried away, I am not an expert user of Eurorack and even less of the Tracker, which I discovered existed the day before yesterday haha. I’ve been making music for several years but I’ve always played hiphop in the most popular DAWs or with a Maschine, to the point of getting tired, so I approached modular synthesis, so what is obvious to many of you is new or almost new to me. For example: markov chains? I don’t know what it is …
I understood the concept, and it is something I have already done in reverse, playing modbap, for example with the Bernoulli Gate, I used the same output to randomize kick and bass together, or synchronize a random synth sequence with the hihat. The problem is that in this case the drum comes out of the Autobreak module which only has two audio outputs, I don’t know how to make the gate technique work. This is probably where hours of programming on Renoise come in handy.
Well you could just set up a synth pad e.g. an organ type sound to play fairly long sustained chords and then use the drum activated gate to lower when a drum hits and raise after which would lead to a pulsing chord stab pattern. It’s basically a sidechained drum taken to the next level.
Hi @Dr4am, is there anything that I could add to Autobreak to make your life easier?
Cheers, Bret (Voxglitch)
I’m a huge Autobreak fan but how can I use it to control synths too? Or maybe, does it work with non-rhythmic samples too?
In my opinion it already does a great job with drums, especially combined with Supercell in granular mode. You could add a way to control the gating of synths, some sort of Sequence output / Ratchet output for example. The inputs pass the signal to the drum, and with the outputs I can take it to the synth, so they can sound good.
Or maybe it just works in my head
If you do this experiment, I will pay you the module !!
*I just connected the Autobreak audio output to the ADSR VCV input and it works! Probably nothing is needed, I just have to dare, experiment, groped connections apparently without logic.
@Telerex It might be a good place to start!
markov chains are a way of generating stuff based on probabilities. mr chainkov is a fairly intuitive module for that purpose, you dont even need to understand how it works, can just improvise into there.
I’m glad you like it! It’ll work on any type of audio, like synths, or singing, or whatever!
I thought about adding a sequence output, but if you’re already feeding a sequence into it, then you could simply take that same sequence output and use it directly.
Here’s an example where the squence controls both sample playback position and a filter.
Autobreak is only considering sample playback position. It’s not trying to deduce when the drum sounds are happening. I honestly have no idea if I could pull that off. ha ha ha.
@clone45 autobreak is one of my favorite modules of the entire rack , could be possible add a way to change the play speed of the sequence slice and play it backward?
Hi @David, let me take a peek for you! The code is somewhat complex, so I don’t know off-hand if I can do that. I’ll keep you posted!
Hi @David, I have some fun coming your way! I was able to add a reverse gate input that works wonderfully. I’ll add it to the library tomorrow, along with some documentation updates.
thhis is great news, thanks so much!
I’m also into breakcore. Feel free to check my yt channel. Basic drum glitcher #1 (Squarepusher/Aphex Twin Style) - YouTube