first synth i’ve “finished” (always hard to say when something is actually done), called the Best Friend - a semi-modular (kind of) taking some light inspiration from the Sequential P6, completely built with free modules.
here’s the full mess (yikes!)
simplified UI:
(along with some helpful notes)
sounds here - all made using the internal clip recorder in a single take (16 is the newest patch iteration fwiw)
https://soundcloud.com/best-friend-synth/sets/synth-test
features include:
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3 VCOs, completely clean below 25% volume and begin to distort past 50% volume
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2 morphing VCOs using Audible Instruments Macro Oscillator 2
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1 standard VCO with selectable waveshapes using BogAudio VCO
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distortion is using Vult Lateralus diode ladder filter (set flat)
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Pan Spread of Osc 1 + 2 using Mockba ASSprdr - each OSC is opposite the other and moves inversely in the stereo field. Pan Unison syncs them.
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Noise Generator using MSM Noise
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Ring Modulator using BogAudio VCO + BogAudio AM/RM
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selectable carrier (Osc 1/2/3)
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selectable modulator (“Internal VCO” or external source)
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lfo to audio rates
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distortion using Mockba Tuube
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Amplitude EG using VCV ADSR EG
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Filter EG using VCV ADSR EG with assignable velocity per filter
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HPF using Venom Multimode Filter
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LPF using Nozoid 68_VCF_MOD
Semi-Modular section:
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2 Aux LFOs using BogAudio VCO
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2 Aux EGs using BogAudio DADSR(H) - each routed to the Aux LFOs (Aux EG 1-> Aux LFO 1, Aux EG 2-> Aux LFO 2) - [visualizers]
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2 identical bays of Aux Ins with Depth Controls
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1 bay of Aux Outs
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1 bay of miscellaneous Aux Ins
Poly Pan:
this is a complex panning section that overrides Pan Spread, applied to Osc 1+2 (with Osc 3 being selectable). When using sine modulation each voice receives an output phase shifted 30degrees from the fundamental for swirling phase panning effects.
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switchable between Sine using 3 BogAudio 8FOs and Random using 3 docB RndC
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LFO Sync switches between one 8FO as the master control or each of the 3 8FOs running independently with frequency offsets set by the VoiceSpread control (8FO 1 to Osc 1, 8FO 2 to Osc 2, 8FO 3 to Osc 3)
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Sync Voices switches between panning per voice or panning per Oscillator
Poly AM: [visualizer]
similar to Poly Pan but utilizing banks of random sinewaves using docB RndC controlling VCAs for slow amplitude modulation. Poly pan on/off must be turned on to activate Poly AM (although Poly Pan Depth may be zero of course)
- Sync Voices switches between AM per voice or “global” (Osc 1+2 and 3 if selected)
Global controls:
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2 Distortion stages (both stereo)
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(pre-filters) summing using a pair of Vult Lateralus diode ladder filter (set flat)
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(post-filters) using Vult Debriatus wave destruction
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Chorus using Vult Jorus analog chorus
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Limiter using BogAudio LMTR
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FM using BogAudio LLFO + BogAudio DADSR(H) for delay - [visualizer]
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Warble (from Noise)
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separate sutble Slop controls for V/Oct, EG/VCF and LFOs using 3 docB RndC + Grande Split8
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Glide controls
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Unison switches between polyphonic and monophonic key control
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Velocity to V/Oct - adds between 0 to +16cents per voice based on velocity.
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simple audio clip recorder using VCV record
Effects Send/Return using 4ms AuxSends:
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Delay using Bastl Basil
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Spring reverb using a stereo pair of Befaco Spring Reverb + Bacon Music SampleDelay for stereo width
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Reverb using Valley Plateau
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Sidechain compression of effects using Frozen Wasteland Manic Compression
other additions - mod wheel! (how could i forget that?), MIDI map (already added since writing all of this but it isn’t shown in the screenshot)
ideas on how to further optimize CPU are greatly appreciated - the most obvious answer here is to reduce the number of RndC but i would like to keep all of the variability.
any idea how to get a proper polyphonic/monophonic mode without using 2 separate instances of MIDI->CV? summing to an individual channel does not give the desired results.
download here - Best Friend | Patchstorage
to initialize poly/mono in MIDI->CV, set both of them to your MIDI device!


