ADT (Ambience) 0: Headrm 1: A Delay 2: A Level 3: B Delay 4: B Level 5: Output BrightAmbience (Ambience) 0: Dry/Wet 1: Sustain 2: Decay Chamber (Ambience) 0: Bigness 1: Longness 2: Liteness 3: Darkness 4: Wetness Chorus (Ambience) 0: Speed 1: Range 2: Dry/Wet ChorusEnsemble (Ambience) 0: Speed 1: Range 2: Dry/Wet Galactic (Ambience) 0: Replace 1: Brightness 2: Detune 3: Bigness 4: Dry/Wet Infinity (Ambience) 0: Filter 1: Damping 2: Size 3: Dry/Wet Infinity2 (Ambience) 0: Filter 1: Size 2: Damping 3: Allpass 4: Feedback 5: Dry/Wet MV (Ambience) 0: Depth 1: Bright 2: Regen 3: Output 4: Dry/Wet MatrixVerb (Ambience) 0: Filter 1: Damping 2: Speed 3: Vibrato 4: RmSize 5: Flavor 6: Dry/Wet Melt (Ambience) 0: Depth 1: Range 2: Output 3: Dry/Wet NonlinearSpace (Ambience) 0: SmpRate 1: Livenes 2: Treble 3: Bass 4: Nonlin 5: Dry/Wet PocketVerbs (Ambience) 0: Type 1: Size 2: Gating 3: Dry/Wet PurestEcho (Ambience) 0: Time 1: Tap 1 2: Tap 2 3: Tap 3 4: Tap 4 Reverb (Ambience) 0: Big 1: Wet StarChild (Ambience) 0: Sustain 1: Grain 2: Dry/Wet Verbity (Ambience) 0: Bigness 1: Longness 2: Darkness 3: Wetness BigAmp (Amp Sims) 0: Gain 1: Tone 2: Output 3: Dry/Wet Cabs (Amp Sims) 0: CabType 1: Intense 2: Rm Loud 3: CabSize 4: OffAxis 5: Output FireAmp (Amp Sims) 0: Gain 1: Tone 2: Output 3: Dry/Wet Golem (Amp Sims) 0: Balance 1: Offset 2: Phase GrindAmp (Amp Sims) 0: Gain 1: Tone 2: Output 3: Dry/Wet LeadAmp (Amp Sims) 0: Gain 1: Tone 2: Output 3: Dry/Wet LilAmp (Amp Sims) 0: Gain 1: Tone 2: Output 3: Dry/Wet MidAmp (Amp Sims) 0: Gain 1: Tone 2: Output 3: Dry/Wet Biquad (Biquads) 0: Type 1: Freq 2: Q 3: Inv/Wet Biquad2 (Biquads) 0: Type 1: Freq 2: Q 3: Output 4: Inv/Wet BiquadDouble (Biquads) 0: Type 1: Freq 2: Q 3: Inv/Wet BiquadOneHalf (Biquads) 0: Type 1: Freq 2: Q 3: Inv/Wet BiquadPlus (Biquads) 0: Type 1: Freq 2: Q 3: Inv/Wet BiquadTriple (Biquads) 0: Type 1: Freq 2: Q 3: Inv/Wet ADClip7 (Clipping) 0: Boost 1: Soften 2: Enhance 3: Mode AQuickVoiceClip (Clipping) 0: Highpass ClipOnly2 (Clipping) ClipSoftly (Clipping) OneCornerClip (Clipping) 0: Input 1: Pos Thr 2: Neg Thr 3: Voicing 4: Dry/Wet Slew (Clipping) 0: Clamping Slew2 (Clipping) 0: Clamping Slew3 (Clipping) 0: Clampng AtmosphereBuss (Consoles) 0: Input AtmosphereChannel (Consoles) 0: Input Console5Buss (Consoles) 0: Input Console5Channel (Consoles) 0: Input Console6Buss (Consoles) 0: Input Console6Channel (Consoles) 0: Input Console7Buss (Consoles) 0: Master Console7Cascade (Consoles) 0: Cascade Console7Channel (Consoles) 0: Fader Console7Crunch (Consoles) 0: Crunch Console8BussHype (Consoles) Console8BussIn (Consoles) Console8BussOut (Consoles) 0: Fader Console8ChannelHype (Consoles) Console8ChannelIn (Consoles) Console8ChannelOut (Consoles) 0: Fader Console8SubHype (Consoles) Console8SubIn (Consoles) Console8SubOut (Consoles) 0: Fader PDBuss (Consoles) 0: Gain 1: Drive PDChannel (Consoles) 0: Gain 1: Drive PurestConsole2Buss (Consoles) PurestConsole2Channel (Consoles) PurestConsoleBuss (Consoles) PurestConsoleChannel (Consoles) Beam (Dithers) 0: Quant 1: Focus 2: DeRez BuildATPDF (Dithers) 0: First 1: Second 2: Third 3: Fourth 4: Fifth 5: Sixth 6: Seventh 7: Eighth 8: Ninth 9: Tenth Dark (Dithers) 0: Quant 1: DeRez DitherFloat (Dithers) 0: Offset 1: Dither DitherMeDiskers (Dithers) DitherMeTimbers (Dithers) Ditherbox (Dithers) 0: Type DoublePaul (Dithers) HighGlossDither (Dithers) Monitoring (Dithers) 0: Monitor Monitoring2 (Dithers) 0: Monitor NaturalizeDither (Dithers) NodeDither (Dithers) 0: Node 1: Phase NotJustAnotherDither (Dithers) 0: Quant 1: DeRez PaulDither (Dithers) 0: Quant 1: DeRez PaulWide (Dithers) 0: Quant 1: DeRez RawTimbers (Dithers) 0: Quant 1: DeRez SpatializeDither (Dithers) 0: Quant 1: DeRez StudioTan (Dithers) 0: Quantzr TPDFDither (Dithers) 0: Quant 1: DeRez TPDFWide (Dithers) 0: Quant 1: DeRez TapeDither (Dithers) 0: Quant 1: DeRez VinylDither (Dithers) 0: Quant 1: DeRez BlockParty (Dynamics) 0: Pound 1: Dry/Wet BrassRider (Dynamics) 0: Thresh 1: Dry/Wet ButterComp2 (Dynamics) 0: Compress 1: Output 2: Dry/Wet Compresaturator (Dynamics) 0: Drive 1: Clamp 2: Expand 3: Output 4: Dry/Wet DrumSlam (Dynamics) 0: Drive 1: Output 2: Dry/Wet Dynamics (Dynamics) 0: Comp 1: Speed 2: Gate 3: Dry/Wet Gatelope (Dynamics) 0: Thresh 1: TrebSus 2: BassSus 3: AttackS 4: Dry/Wet Podcast (Dynamics) 0: Boost 1: Dry/Wet PodcastDeluxe (Dynamics) 0: Boost Point (Dynamics) 0: Input Trim 1: Point 2: Reaction Speed Pop (Dynamics) 0: Intenst 1: Output 2: Dry/Wet Pop2 (Dynamics) 0: Compres 1: Attack 2: Release 3: Drive 4: Dry/Wet Pressure4 (Dynamics) 0: Pressure 1: Speed 2: Mewiness 3: Output Gain Pressure5 (Dynamics) 0: Pressre 1: Speed 2: Mewines 3: PawClaw 4: Output 5: Dry/Wet Pyewacket (Dynamics) 0: Input Gain 1: Release 2: Output Gain Recurve (Dynamics) SoftGate (Dynamics) 0: Thresh 1: Darken 2: Silence Surge (Dynamics) 0: Surge 1: Dry/Wet Swell (Dynamics) 0: Thresh 1: Swell 2: Dry/Wet Thunder (Dynamics) 0: Thunder 1: Output Trim TremoSquare (Dynamics) 0: Freq 1: Dry/Wet Tremolo (Dynamics) 0: Speed 1: Depth VariMu (Dynamics) 0: Intensty 1: Speed 2: Output 3: Dry/Wet curve (Dynamics) Doublelay (Effects) 0: Detune 1: Delay L 2: Delay R 3: Feedbk 4: Dry/Wet Exciter (Effects) 0: Freq 1: Excite GlitchShifter (Effects) 0: Note 1: Trim 2: Tighten 3: Feedbck 4: Dry/Wet PitchDelay (Effects) 0: Time 1: Regen 2: Freq 3: Reso 4: Pitch 5: Dry/Wet PitchNasty (Effects) 0: Note 1: Bend 2: Grind 3: Feedbck 4: Output 5: Dry/Wet Air (Filter) 0: 22K tap 1: 15K tap 2: 11K tap 3: filters Q 4: Output Level 5: Dry/Wet Air2 (Filter) 0: Hiss 1: Glitter 2: Air 3: Silk 4: Dry/Wet Aura (Filter) 0: Voicing 1: Dry/Wet AverMatrix (Filter) 0: Average 1: Depth 2: Inv/Wet Average (Filter) 0: Average 1: Dry/Wet BassKit (Filter) 0: Drive 1: Voicing 2: BassOut 3: SubOut Baxandall (Filter) 0: Treble 1: Bass 2: Output Baxandall2 (Filter) 0: Treble 1: Bass Capacitor (Filter) 0: Lowpass 1: Highpass 2: Dry/Wet Capacitor2 (Filter) 0: Lowpass 1: Highpass 2: NonLin 3: Dry/Wet DeBess (Filter) 0: Intense 1: Sharp 2: Depth 3: Filter 4: Sense DeEss (Filter) 0: Intense 1: Max DS 2: Freq Distance (Filter) 0: Distance 1: Dry/Wet Distance2 (Filter) 0: Atmosph 1: Darken 2: Dry/Wet DubCenter (Filter) 0: TGrind 1: Grd/Out 2: XOver 3: BsDrive 4: BsVoice 5: BassOut 6: SbDrive 7: SbVoice 8: SubOut 9: Dry/Wet DubSub (Filter) 0: TGrind 1: Grd/Out 2: XOver 3: BsDrive 4: BsVoice 5: BassOut 6: SbDrive 7: SbVoice 8: SubOut 9: Dry/Wet EQ (Filter) 0: Treble 1: Mid 2: Bass 3: Lowpass 4: TrebFrq 5: BassFrq 6: Hipass 7: OutGain Energy (Filter) 0: Hiss 1: Glitter 2: Rat 3: Fizz 4: Scrape 5: Chug 6: Yowr 7: Snarl 8: I/Dr/Wt Energy2 (Filter) 0: Hiss 1: Glitter 2: Rat 3: Fizz 4: Scrape 5: Chug 6: Yowr 7: Snarl 8: I/Dr/Wt FathomFive (Filter) 0: Root Note 1: SubOctave 2: Frequency 3: Dry/Wet Floor (Filter) 0: Floor 1: Drive 2: Dry/Wet Hermepass (Filter) 0: Cutoff 1: Slope Highpass (Filter) 0: Highpass 1: Loose/Tight 2: Dry/Wet Highpass2 (Filter) 0: Hipass 1: Ls/Tite 2: Poles 3: Dry/Wet Holt (Filter) 0: Freq 1: Reso 2: Poles 3: Output 4: Dry/Wet Holt2 (Filter) 0: Freq 1: Reso 2: Poles 3: Output 4: Dry/Wet Hombre (Filter) 0: Voicing 1: Intensity Hull (Filter) 0: Freq 1: Bright Isolator (Filter) 0: Freq 1: High 2: Low Isolator2 (Filter) 0: Freq 1: Reso 2: High 3: Low Lowpass (Filter) 0: Lowpass 1: Soft/Hard 2: Dry/Wet Lowpass2 (Filter) 0: Lowpass 1: Sft/Hrd 2: Poles 3: Dry/Wet MackEQ (Filter) 0: Trim 1: Hi 2: Lo 3: Gain 4: Dry/Wet Preponderant (Filter) 0: Narrow 1: Medium 2: Wide 3: Resonan 4: Dry/Wet ResEQ (Filter) 0: Reso 1 1: Reso 2 2: Reso 3 3: Reso 4 4: Reso 5 5: Reso 6 6: Reso 7 7: Reso 8 8: Dry/Wet TapeFat (Filter) 0: Lean/Ft 1: Depth BitGlitter (Lo-Fi) 0: Input 1: Glitter 2: Output 3: Dry/Wet Bite (Lo-Fi) 0: Bite 1: Output Level CrunchyGrooveWear (Lo-Fi) 0: Freq 1: Apply DeRez (Lo-Fi) 0: Rate 1: Rez DeRez2 (Lo-Fi) 0: Rate 1: Rez 2: Hard 3: Dry/Wet Deckwrecka (Lo-Fi) 0: Wreck GrooveWear (Lo-Fi) 0: Wear 1: Dry/Wet Nikola (Lo-Fi) 0: Voltage 1: Dry/Wet Pockey (Lo-Fi) 0: DeFreq 1: DeRez 2: Dry/Wet Pockey2 (Lo-Fi) 0: DeFreq 1: DeRez 2: Dry/Wet Vibrato (Lo-Fi) 0: Speed 1: Depth 2: FMSpeed 3: FMDepth 4: Inv/Wet DarkNoise (Noise) 0: Freq 1: Dark 2: Output 3: Dry/Wet DustBunny (Noise) 0: Bunny ElectroHat (Noise) 0: HiHat 1: Trim 2: Bright 3: Output 4: Dry/Wet Gringer (Noise) Noise (Noise) 0: HighCut 1: LowCut 2: LShape 3: Decay 4: Distnc 5: Dry/Wet PowerSag (Noise) 0: Depth 1: Speed PowerSag2 (Noise) 0: Range 1: Inv/Wet Silhouette (Noise) 0: Dry/Wet TexturizeMS (Noise) 0: BrightM 1: PunchyM 2: DryWetM 3: BrightS 4: PunchyS 5: DryWetS VoiceOfTheStarship (Noise) 0: Filter 1: Algrthm BassDrive (Saturation) 0: Presnce 1: High 2: Mid 3: Low 4: Drive BussColors4 (Saturation) 0: Color 1: Input Trim 2: Output Trim 3: Dry/Wet Calibre (Saturation) 0: Hardns 1: Persnlty 2: Drive 3: Output Cider (Saturation) 0: Hardns 1: Persnlty 2: Drive 3: Output Cojones (Saturation) 0: Breathy 1: Cojones 2: Body 3: Output 4: Dry/Wet Crystal (Saturation) 0: Hardnss 1: Personl 2: Drive 3: Output Density (Saturation) 0: Density 1: Highpass 2: Out Level 3: Dry/Wet Density2 (Saturation) 0: Density 1: Highpass 2: Output 3: Dry/Wet Desk4 (Saturation) 0: Overdrive 1: Hi Choke 2: Power Sag 3: Frequency 4: Output Trim 5: Dry/Wet Dirt (Saturation) 0: Gain 1: Lowpass 2: Highpass 3: Output 4: Dry/Wet Distortion (Saturation) 0: Input 1: Mode 2: Output 3: Dry/Wet Drive (Saturation) 0: Drive 1: Highpass 2: Out Level 3: Dry/Wet Dyno (Saturation) 0: Input Edge (Saturation) 0: Gain 1: Lowpass 2: Highpass 3: Output 4: Dry/Wet Facet (Saturation) 0: Facet Focus (Saturation) 0: Boost 1: Focus 2: Mode 3: Output 4: Dry/Wet Fracture (Saturation) 0: Drive 1: Fracture 2: Out Lvl 3: Dry/Wet HardVacuum (Saturation) 0: Drive 1: Warmth 2: Aura 3: Output 4: Dry/Wet HighImpact (Saturation) 0: Impact 1: Output Level 2: Dry/Wet Loud (Saturation) 0: Boost 1: Output Level 2: Dry/Wet Luxor (Saturation) 0: Hardns 1: Persnlty 2: Drive 3: Output Mackity (Saturation) 0: In Trim 1: Out Pad Mojo (Saturation) 0: Input Precious (Saturation) 0: Hardns 1: Persnlty 2: Drive 3: Output PurestDrive (Saturation) 0: Drive Spiral (Saturation) Spiral2 (Saturation) 0: Input 1: Highpass 2: Presence 3: Output 4: Dry/Wet Tube (Saturation) 0: TUBE Tube2 (Saturation) 0: Input 1: Tube AutoPan (Stereo) 0: Rate 1: Phase 2: Wide 3: Dry/Wet BrightAmbience2 (Stereo) 0: Start 1: Length 2: Feedbck 3: Dry/Wet BrightAmbience3 (Stereo) 0: Start 1: Length 2: Feedback 3: Dry/Wet LRFlipTimer (Stereo) 0: Minutes Srsly (Stereo) 0: Center 1: Space 2: Level 3: Q 4: Dry/Wet Srsly2 (Stereo) 0: Center 1: Space 2: Level 3: Q 4: Dry/Wet StereoChorus (Stereo) 0: Speed 1: Depth StereoDoubler (Stereo) 0: Detune 1: Dry/Wet StereoEnsemble (Stereo) 0: Depth 1: FXlevel StereoFX (Stereo) 0: Wide 1: MonoBs 2: CSquish TripleSpread (Stereo) 0: Spread 1: Tighten 2: Dry/Wet Wider (Stereo) 0: Width 1: Center 2: Dry/Wet Acceleration (Subtlety) 0: Limit 1: Dry/Wet Acceleration2 (Subtlety) 0: Limit 1: Dry/Wet BitShiftGain (Subtlety) 0: BitShift Coils (Subtlety) 0: Saturat 1: Core DC 2: Dry/Wet Coils2 (Subtlety) 0: Saturate 1: Cheapness 2: Dry/Wet Desk (Subtlety) EveryTrim (Subtlety) 0: Left 1: Right 2: Mid 3: Side 4: Master GuitarConditioner (Subtlety) HermeTrim (Subtlety) 0: Left 1: Right 2: Mid 3: Side 4: Master Hype (Subtlety) HypersonX (Subtlety) 0: Q Hypersonic (Subtlety) Interstage (Subtlety) PhaseNudge (Subtlety) 0: Phase Nudge 1: Dry/Wet PurestFade (Subtlety) 0: Gain 1: Fade PurestGain (Subtlety) 0: Gain 1: Slow Fade PurestWarm (Subtlety) 0: Polarity PurestWarm2 (Subtlety) 0: Dry/Pos 1: Dry/Neg Remap (Subtlety) 0: Remap 1: Output 2: Dry/Wet Shape (Subtlety) 0: Shape 1: Neg/Pos SingleEndedTriode (Subtlety) 0: Triode 1: Clas AB 2: Clas B 3: Dry/Wet Smooth (Subtlety) 0: Smooth 1: Output 2: Dry/Wet SurgeTide (Subtlety) 0: SurgeNode 1: SurgeRate 2: Dry/Wet Texturize (Subtlety) 0: Bright 1: Punchy 2: Dry/Wet TransDesk (Subtlety) TubeDesk (Subtlety) UltrasonX (Subtlety) 0: Q Ultrasonic (Subtlety) FromTape (Tape) 0: Louder 1: Softer 2: Weight 3: Output 4: Dry/Wet IronOxide5 (Tape) 0: Input Trim 1: Tape High 2: Tape Low 3: Flutter 4: Noise 5: Output Trim 6: Inv/Dry/Wet IronOxideClassic (Tape) 0: Input Trim 1: Tape Speed 2: Output Trim IronOxideClassic2 (Tape) 0: Input Trim 1: Tape Speed 2: Output Trim Tape (Tape) 0: Slam 1: Bump TapeDelay (Tape) 0: Dry 1: Wet 2: Delay 3: Feedbak 4: Lean/Ft 5: Depth TapeDelay2 (Tape) 0: Time 1: Regen 2: Freq 3: Reso 4: Flutter 5: Dry/Wet ToTape5 (Tape) 0: Louder 1: Softer 2: Fatter 3: Flutter 4: Output 5: Dry/Wet ToTape6 (Tape) 0: Input 1: Soften 2: Head B 3: Flutter 4: Output 5: Dry/Wet Apicolypse (Unclassified) 0: Hardns 1: Persnlty 2: Drive 3: Output Balanced (Unclassified) 0: BitShift BassAmp (Unclassified) 0: High 1: Dry 2: Dub 3: Sub ButterComp (Unclassified) 0: Compress 1: Dry/Wet C5RawBuss (Unclassified) 0: Center C5RawChannel (Unclassified) 0: Center Chamber2 (Unclassified) 0: Delay 1: Regen 2: Thick 3: Wet Channel4 (Unclassified) 0: Console Type 1: Drive Channel5 (Unclassified) 0: Console Type 1: Drive 2: Output Channel6 (Unclassified) 0: Console Type 1: Drive 2: Output Channel7 (Unclassified) 0: Console Type 1: Drive 2: Output Channel8 (Unclassified) 0: Console Type 1: Drive 2: Output Channel9 (Unclassified) 0: Console Type 1: Drive 2: Output ChromeOxide (Unclassified) 0: Intense 1: Bias Console4Buss (Unclassified) 0: Trim Console4Channel (Unclassified) 0: Trim Console5DarkCh (Unclassified) 0: Input DCVoltage (Unclassified) 0: Voltage DeHiss (Unclassified) 0: Thresh 1: Dry/Wet DigitalBlack (Unclassified) 0: Thresh 1: Dry/Wet Dubly (Unclassified) 0: Dubly 1: Dry/Wet EdIsDim (Unclassified) 0: ediS/diM Elation (Unclassified) 0: Dry/Wet 1: Persnlty 2: Drive 3: Output Ensemble (Unclassified) 0: Ensemble 1: Fullness 2: Brighten 3: Dry/Wet Flipity (Unclassified) 0: Flipity Flutter (Unclassified) 0: Flutter Infrasonic (Unclassified) LeftoMono (Unclassified) Logical4 (Unclassified) 0: Threshold 1: Ratio 2: Speed 3: MakeupGn 4: Dry/Wet MidSide (Unclassified) 0: Mid/Side MoNoam (Unclassified) 0: Monotor Monitoring3 (Unclassified) 0: Monitor MultiBandDistortion (Unclassified) 0: Freqcy 1: H Gain 2: L Gain 3: H Hard 4: L Hard 5: H Mtrx 6: L Mtrx 7: Stable 8: Output NCSeventeen (Unclassified) 0: LOUDER 1: Output Neverland (Unclassified) 0: Hardns 1: Persnlty 2: Drive 3: Output NotJustAnotherCD (Unclassified) PeaksOnly (Unclassified) PurestAir (Unclassified) 0: Boost 1: Limit 2: Dry/Wet PurestSquish (Unclassified) 0: Squish 1: BassBlm 2: Output 3: Dry/Wet RawGlitters (Unclassified) 0: Quant 1: DeRez Righteous4 (Unclassified) 0: LTarget 1: BtDepth RightoMono (Unclassified) SideDull (Unclassified) 0: Cutoff Sidepass (Unclassified) 0: Cutoff SlewOnly (Unclassified) SubsOnly (Unclassified) TapeDust (Unclassified) 0: Dust 1: Dry/Wet ToVinyl4 (Unclassified) 0: Mid HiP 1: SideHiP 2: H Limit 3: Gv Wear ToneSlant (Unclassified) 0: Voicing 1: Highs UltrasonicLite (Unclassified) UltrasonicMed (Unclassified) UnBox (Unclassified) 0: Input 1: UnBox 2: Output Verbity2 (Unclassified) 0: RmSize 1: Sustain 2: Mulch 3: Wetness VoiceTrick (Unclassified) 0: Tone XBandpass (Unclassified) 0: Gain 1: Freq 2: Nuke 3: Dry/Wet XHighpass (Unclassified) 0: Gain 1: Freq 2: Nuke 3: Dry/Wet uLawDecode (Unclassified) 0: Gain 1: Dry/Wet uLawEncode (Unclassified) 0: Gain 1: Dry/Wet XLowpass (X Filters) 0: Gain 1: Freq 2: Nuke 3: Dry/Wet XNotch (X Filters) 0: Gain 1: Freq 2: Nuke 3: Dry/Wet XRegion (X Filters) 0: Gain 1: First 2: Last 3: Nuke 4: Dry/Wet YBandpass (Y FIlters) 0: Gain 1: Freq 2: Reson8 3: ResEdge 4: Output 5: Dry/Wet YHighpass (Y FIlters) 0: Gain 1: Freq 2: Reson8 3: ResEdge 4: Output 5: Dry/Wet YLowpass (Y FIlters) 0: Gain 1: Freq 2: Reson8 3: ResEdge 4: Output 5: Dry/Wet YNotch (Y FIlters) 0: Gain 1: Freq 2: Reson8 3: ResEdge 4: Output 5: Dry/Wet ZBandpass (Z Filters) 0: Input 1: Freq 2: Output 3: Poles ZBandpass2 (Z Filters) 0: Input 1: Freq 2: Output 3: Poles ZHighpass (Z Filters) 0: Input 1: Freq 2: Output 3: Poles ZHighpass2 (Z Filters) 0: Input 1: Freq 2: Output 3: Poles ZLowpass (Z Filters) 0: Input 1: Freq 2: Output 3: Poles ZLowpass2 (Z Filters) 0: Input 1: Freq 2: Output 3: Poles ZNotch (Z Filters) 0: Input 1: Freq 2: Output 3: Poles ZNotch2 (Z Filters) 0: Input 1: Freq 2: Output 3: Poles ZRegion (Z Filters) 0: Input 1: First 2: Last 3: Poles 4: Dry/Wet ZRegion2 (Z Filters) 0: Input 1: First 2: Last 3: Poles 4: Dry/Wet