I often start experimental patches with a Vult Basal + Vult Slap, and one of my favorite sounds is the ‘built-in reverb’ in Basal. @modlfo explained why it’s there but I’ve forgotten why - something to do with the string oscillation underpinning the audio generation, but hey that’s less important than how it sounds.
same here, Basal is one of my basic oscillators
Is this something that you can control or is it just “there”?
It’s just there & it’s an artifact of the synthesis method,which makes it extra awesome. It’s a mysterious, subtle, honor ever b reverb!
Very often I do the same combination: Basal + Slap. I’m thinking on making a module that combines both adds a few extras.
Thanks for the hint! I always try to be creative with Basal, but was not aware of this reverb artefact until today. Tried in a quick patch and yes, it’s there. Sounds great. : ]
exactly what I use in my template patch,
maybe you can add FM and a nice delay and some corrossion from debriatus …
Basal/Slap voice would be cool. In my version you’d have two Basal with pitch offset & FM. FM with Basal is unique because the sound generation algorithm is unique.
Wonder if it’s possible to get an IR of that reverb behavior.