Here is an entry that features my patched emulation of the Future Sound Systems OSC2 Recombination Engine. Some may object to my use of a bunch of Venom Mix 4 and VCA Mix 4, however those are all part of the emulation that logically represents a single complex oscillator. All three oscillators within the emulator are tracking the same V/Oct melody. The master oscillator slices the other two VCO waveforms, with the “positive DNA” only sounding during the positive half of the master, and the “negative DNA” during the negative portion. A mixer is needed to splice the two signals into a single complex waveform.
It is a slow ambient piece that ebbs and flows, hence the name Ocean Dreams. I recorded it for 30 minutes and combined it with a montage of ocean scenes - beach scenes at the beginning and end, and underwater life in the middle.
I originally created a version of this patch nearly two years ago, but never published it. I recently updated the emulator to use MindMeld PatchMaster and docB Interface for the user interface and patch bay, and also fixed the PW Skew computation to what I think accurately models the FSS hardware. My original version of the emulator used Bogaudio VCOs so I could control the phase of each wave form - an enhancement over the FSS hardware. I also needed/wanted simultaneous exponential and linear FM, so I mix FM into the V/Oct signal for exponential FM, leaving the dedicated FM input for linear FM. Unfortunately the Bogaudio V/Oct input does not track at audio rates, so it did not work well. I switched to the VCV VCOs, sacrificing the phase control enhancement for the dual FM capability.