Thank you, @DaveVenom, Poly S&H ASR is a very versatile polyphonic module!
Poly S&H ASR is a random number generator with up to 10 polyphonic outputs (10 x 16 random numbers). For this, connect multiple (or all) trigger ports to a polyphonic trigger.
If only the first trigger is connected, the module functions as a polyphonic Sample & Hold (S&H), passing values on to the next row upon trigger and generating a new sample set only in the first row.
Connecting the Data ports allows for feeding in external polyphonic numbers. In the example, this can be (in-)activated using the respective button of Moots (Sapphire).
Range for all numbers together can be set with the RND button. CLR button clears all buffers.
No, it wasn’t in there yet. Trigger probability, spread (Level), offset, internal noise source and modes (Sample & Hold, Track & Hold, Pass & Hold) are magnificent features. Great find, thank you! Added.
Combines up to 16 channels from up to 5 polyphonic sources into one polyphonic signal. Colors of light indicators match colors of input ports, visualizing the origin of each channel.
Poly Clone clones each channel of a polyphonic input and merges the results into a single polyphonic output. Number of replica is selected with a knob and shown on number dial. Red light indicators show overflowing channel numbers.
The Auxilliary Clone Expander module adds additional cloned poly input/output pairs. A red light again indicates overflow.
T’s Append module compiles a list out of up to 16 mono- or polyphonic signals, then outputs a windowed subset (up to 16 channels) of that list as a new polyphonic signal. The created list can therefore contain up to (16 x 16 =) 256 channels.
Start point (Rotation) and size (Width) of the output is controlled by CV. Rotation allows for ‘scrolling’ through the source list, while Width determines the number of output channels.
Voltages for both, Width and Rotation controls are dependent on the number of input channels. Additional information in another post in this forum.
The example depicts an arpeggio sequence with slight variations on each cycle.
Formation is used to create a swarm of 8 modified sine-like curves with varying amplitudes, combined in a polyphonic signal. Spread of values is modulated with a monophonic sine LFO quantized through an S&H module.
Ouroboros then steps through the channels of the polyphonic signal to create a monophonic sequence. Variations in channel values are visible as motion in the Ouroboros display. Length of the sequence can be adjusted through the Offset module, which is connected to the Length input port.
The modules replace the signal values of either up to 8 (µINFIX) or 16 (INFIX) specified polyphony channels with the values supplied through input ports.
Vimina is susceptible to polyphonic modulation at the CV input, resulting in up to 16 different clock speeds or swings. In the example, the LEDs of Poly Gate Modifier (Count Modula) are used to monitor polyphonic pulse activity. Click the Mode button (M) in Section 2 to switch between Clock Multiplier/Divider and Clock Swing modes.
Explorator is a cool, versatile module and works well as a poly-to-poly multiplier. Will add there.
At a given trigger, Explorator’s noise generator creates the same value on all channels, so it only generates a polyphonic S&H signal with the same value on each channel. This is different from most other polyphonic fixed random number (S&H) generators.
So, I would not add the module there, as it seems to require an additional moving polyphonic signal (e.g. noise or LFO) connected at its IN port to create multiple values across the polyphony channels. Or is there another function?
@Bloodbat: Different is not necessarily less useful, and since the module was modelled based on hardware, I wouldn’t make any changes just because it does not fit here. And the Utilities module by Audible Instruments also shows similar behavior.
In the example below, 9 different S&H modules (+ the 2 modules with same values across channels; bottom row) are compared. Each is slightly different in operation, all yield fixed random numbers in polyphony channels.
Ah yep, I use that a lot, and Caudal as well. If we’re including modules that can be made polyphonic by sticking poly signals in, you can also do this with the VCV fundamental LFO / WT LFO (using the FM input) and probably loads of other stuff I haven’t tried too. One of my favourite tricks!
I may have to start a separate thread on poly effects modules!
You are right, what is missing in this thread is modules specifically targeting polyphonic audio processing, is this what you are referring to with ‘effects’? It would probably include mixers and some of the panning/stereo effects you mentioned earlier.
I could add another category (Polyphonic Audio Processing Effects) with subs here if you want to suggest modules.
Also, one more could be added with Polyphonic Audio Oscillators, although these may be too obvious to find by a search in the library and there may be a lot, so I would not go down this path at this point in time.