Those numbers definitely surpass the maintenace costs of running their stores. The majority is profit, otherwise those companies wouldn’t use it as such a large investor pivot. Of course, Apple etc have expenses for developing the platforms themselves in order to make those stores exist, but in Apple’s case, they sell hardware to access the platform in the first place, so I agree it’s a bit obscene. In Google’s case, it makes a bit more sense because they are primary contributers to the Android operating system, which is licensed to Samsung, Motorola, etc. (and Google Pixel, but that’s a fraction of total Android sales.)
Anyway, I was just curious of app store pricing and thought it was relevant to this thread. Who knows, maybe I’ll use this information for an iOS port in X years if enough people stop using PCs.
In other news, it may happen sooner than later, due to the many suggestions in this thread, to post an “advertisement” page on the vcvrack.com website for potential Rack commercial plugin developers which will list guidelines, benefits, and a subset of terms for adding your plugin to the VCV Plugin Manager and/or licensing for outside distribution. I don’t see a desperate need to onboard a bunch of new commercial developers in the next couple months because a steady stream of open-source, freeware, and commercial plugins will be released by VCV and others after the v1 release which might even be overwhelming for me and users, but maybe later in the year I’ll start appealing to new companies via a website rather than private solicitation. Just a thought, not a guarantee. VCV emailing developers (and developers emailing VCV) has given us more than enough commercial plugins in the last year, and I don’t see the “private solicitation” method declining in success soon.