Large binary when building with SDK

I am building my plugin locally in Windows with the SDK and my DLL is huge (20M). Does it build in debug by default?


You have to do make dist to strip the debug information.

Yes. If you don’t want to debug it, you can shrink it by running strip on it. If you build a shippable zip file from it using make dist, that will run strip on the zipped DLL for you (without changing the original file).

Thanks guys!

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20MB with symbols is normal. Usually something of that size becomes 2MB when stripped for distribution.