Not sure what kinda kick you are looking for. But…if it’s the TR-808 (or TR-909) like sine sweep kicks you are looking for…maybe to get some insights into the behaviour/effects of the parameters, have a look at some kick drum modules which include functionality needed, ranging from pretty basic (Kickall) to pretty extensive (Trummor)
There are various modules that offer similar fuctionality (examples)
But, since we are in modular, you can create you own kick out of individual components. Minimal setup:
- oscillator (sine)
- vca
- fast exponential curve envelope
Basically you take an oscillator (sine or other) and modulate it’s pitch and its amplitude. Generally using a very fast exponential decay curve for the pitch modulation and a longer exponential decay for the amplitude.
In the case of Befaco Kickall, you can transition from sine (just 1 single frequency) to square. A square (a pulse with pulsewidth 50%) contains only odd harmonics. So transitioning toward a square adds odd harmonics, emulating analog overdrive distortion. BTW, Triangle is like a low pass filtered square, also containing odd harmonics only, but at faster decaying amplitudes. Also commonly used in Kick synthesis.
You can add (filtered) noise to taste. Either using white noise and a filter (LPF, BPF, HPF) or using something like Squinky Labs Colors
Snares can be created the same way. Higher pitch for the oscillator and relatively more noise.
O, and phase is important, because the initial few milliseconds are critical for a punchy/clicky kick. Ideally you want the oscillator to reset each time the kick is triggered.
There are many other ways to generate kicks (FM, filter ping, physical modeling) but let’s not go there now.
But…just for fun, here’s Gordon Reid having his take…in 2002, as part of his epic SoundOnSound Synths Secrets series of articles.
Practical Bass Drum Synthesis
Synth Secrets