Made some mechanical sounding patches for some things I’m working on. I use this type of patch by randomly making sounds while recording, then going back and cutting out the cool bits.
InductiveOne_Mechanical_001.vcv (32.8 KB)
001 : Lorenz sounds pretty alien. Lighter dronescape. Does some interesting things if you let it go for a few minutes.
InductiveOne_Mechanical_002.vcv (47.3 KB)
002 : Takes a few seconds for the BB-120 buckets to fill. Mechanical drone, no interaction.
InductiveOne_Mechanical_003.vcv (24.4 KB)
003 : Hit the MANUAL button on the Burst Generator to roll the dice. Makes some crinkly drones, anyone remember popoids?
InductiveOne_Mechanical_004.vcv (54.3 KB)
004 : Hit MANUAL to roll, the SURVEILLANCE will shift pitch. Makes some good spaceship engine room sounds.
InductiveOne_Mechanical_005.vcv (65.2 KB)
005 : Another MANUAL/SURVEILLANCE combo. A further variation of 004, makes some interesting sounds with lots of movement.
InductiveOne_Mechanical_005b.vcv (105.8 KB)
005b : This is another variation of 004/005, but there is also a percussive section. CLOCKED in the bottom left corner starts the percussion. The MANUAL button on the Burst Generator will randomize, and reset the drum pattern. Drums are just a pair TRUMMOR 2’s. The QAR’s first track controls the kick and snare. Each trig flips the SS-1 switch to send 10v from a CONSTADDMULT back and forth between the two TRUMMOR 2 gates. Hat is just a uENV fed with gauss noise and triggered by the second QAR track. With some random swing you end up with some pretty interesting rhythms.